| Name |
Type |
g/s |
Description |
| border |
float |
|
Draw border flag (default = 0) |
|
def.:0. |
| bordercolor |
float |
|
Sets the Border Color in RGBA format. The Draw border flag must be set for the border to be visible. |
|
def.:0. 0. 0. 1. |
| colormode |
symbol |
|
Color mode (default = argb). Possible values are argb or uyvy. |
|
def.:argb |
| depthbuffer |
int |
|
Depth buffer flag (default = 0) When the flag is set, a depth buffer is allocated so that OpenGL contexts made with the jit.gl.render object can provide hidden-surface removal. |
|
def.:1 |
| doublebuffer |
int |
|
Back buffer flag (default = 1) When the flag is set, a back buffer is allocated so that images can be drawn in multiple steps before viewing. Only applicable to OpenGL rendering. For non OpenGL related back buffers, see the onscreen attribute. |
|
def.:1 |
| dstrect |
int |
|
Destination rectangle left top bottom right (default = 0 0 width height ) This is the portion of the output matrix written to by the input matrix. All values are relative to the top left corner of the object's viewing area. |
|
def.:0 0 320 240 |
| fsaa |
int |
|
Full scene anti-aliasing flag (default = 0) When the flag is set, 3d graphics rendered into jit.pwindow will use full scene antialiasing. Support for full scene anti-aliasing depends on your graphics card, current graphics card settings, and available VRAM. Please consult the documentation or technical specs for your graphics card for more information. By default, full scene anti-aliasing is turned off. |
|
def.:0 |
| global_rect |
float |
|
Specifies the global screen coordinates rectangle. |
| idlemouse |
int |
|
Mouse on idle flag (default = 0) When the flag is set, mouse messages are sent on idle over window without the user clicking. |
|
def.:0 |
| interp |
int |
|
Interpolation flag (default = 0) When the flag is set, the incoming matrix is interpolated when scaling to display. |
|
def.:0 |
| name |
symbol |
|
Sets the instance name. If no name is given, a new and unique name will be generated. |
| onscreen |
int |
|
Onscreen drawing flag (default = 1) When the flag is set, drawing is direct on the screen rather than using an offscreen buffer. |
|
def.:1 |
| planemap |
int |
|
Input plane to output plane map alpha red green blue (default = 0 1 2 3) |
|
def.:0 1 2 3 |
| size |
int |
|
Size of window width height (default = 80 60) |
| srcrect |
int |
|
Source rectangle left top bottom right (default = 0 0 matrix-width matrix-height ) All values are relative to the top left corner of the input matrix. |
|
def.:0 0 320 240 |
| stereo |
int |
|
Toggles the stereoscopic context flag (default = 0/off). |
|
def.:0 |
| usedstrect |
int |
|
Destination rect flag (default = 0) When the flag is set, the dstrect attributes are used when copying an input matrix to the output. |
|
def.:0 |
| usesrcrect |
int |
|
Destination rect flag (default = 0) When the flag is set, the srcrect attributes are used when copying an input matrix to the output. |
|
def.:0 |