| bang |
|
Sends out the settings of the preset that was most recently recalled with an int or a mouse click. |
| int |
preset-number [int] |
The number indicates a preset, and the settings stored in that preset are sent out to the connected objects, or to all objects in the window if no patch cords are connected to the preset object's outlet. The settings in a preset can also be sent out by clicking on the preset with the mouse. |
| float |
preset-number [float] |
Converted to int. |
| list |
|
Same as bang. |
| clear |
preset-number [int] |
Erases the contents of the most recently sent preset. The word clear, followed by a number, erases the contents of that numbered preset. |
| clearall |
|
Erases the contents of all presets. |
| (mouse) |
|
Clicking on a button with the mouse will recall any preset stored at that location. |
| name |
ID-filetag [symbol] |
The word name, followed by a symbol, sets the ID Name for the preset. The ID Name allows the preset to have a unique ID so that files created for it will not read into other presets. |
| store |
preset-number [int] |
The word store, followed by a number, stores the current setting of all user interface objects in the same window in the preset indicated by the number. If objects are connected to the preset object's left outlet with patch cords, only those connected objects will be affected.
The presets (storage locations in the preset object) are numbered left-to-right, top-to-bottom. When settings are stored in a preset, the dot's color changes to indicate that it contains something. Settings can also be stored in a preset by holding down the Shift key and clicking on the preset with the mouse. |
| read |
preset-number [int] |
The word read, followed by no arguments or a number, displays an Open Document dialog box for choosing a file of preset data to read. If the preset has been given a Preset Name Code, only files of the type specified by the code will be displayed. The number argument specifies the preset number into which the file data should be read. If the number is 0 or -1, the data in the file will be read into the number of presets contained in the file starting with the first one. If the word read is followed by a symbol or a number and a symbol, no dialog box is displayed. Instead, the symbol is taken as a filename from which to read presets. The number functions as already described. |
| write |
preset-number [int] |
The word write, followed by no arguments or a number, displays a Save As dialog box for specifying a destination filename for writing the preset data. If the preset has been given a Preset Name Code, the file is given this code as its file type. The number argument specifies the preset number from which the preset data should be written. If the number is 0 or -1, all presets will be written. If the word write is followed by a symbol or a number and a symbol, no dialog box is displayed. Instead, the symbol is taken as a filename to use for writing the data; the file will be placed in the current default folder. The number functions as already described. |