Tutorial 23: Viewing Signal Data


Open the tutorial.
Display the value of a signal: number~
This chapter demonstrates several MSP objects for observing the numerical value of signals, and/ or for translating those values into Max messages.
• Turn audio on and send some sound into the input jacks of the computer.
Every 250 milliseconds the number~ objects at the top of the Patcher display the current value of the signal coming in each channel, and the meter~ objects show a graphic representation of the peak amplitude value in the past 250 milliseconds, like an analog LED display.
Current signal value is shown by number~; peak amplitude is shown by meter~
The signal coming into number~ is sent out its right outlet as a float once every time it's displayed. This means it is possible to sample the signal value and send it as a message to other Max objects.
The number~ object is actually like two objects in one. In addition to receiving signal values and sending them out the right outlet as a float, number~ also functions as a floating-point number box that sends a signal (instead of a float) out its left outlet.

• Move the mod wheel of your MIDI keyboard or drag on the right side of the number~ marked ‘Amplitude’. This sets the value of the signal being sent out the number~ object's left outlet. The signal is connected to the right inlet of two *~ objects, to control the amplitude of the signal sent to the ezdac~.
float input to number~ sets the value of the signal sent out the left outlet
A number~ object simultaneously converts any signal it receives into floats sent out the right outlet, and converts any float it receives into a signal sent out the left outlet. Although it can perform both tasks at the same time, it can only display one value at a time. The value displayed by number~ depends on which display mode it is in. When a small waveform appears in the left part of the number~, it is inSignal Output Mode, and shows the value of the signal going out the left outlet.
The two display modes of number~

You can restrict number~ to one display mode or the other by selecting the object in an unlocked Patcher and choosing Get Info... from the Object menu.
Allowed display modes can be chosen in the number~ Inspector
At least one display mode must be checked. By default, both display modes are allowed, as shown in the above example. If both display modes are allowed, you can switch from one display mode to the other in a locked Patcher by clicking on the left side of the number~. The output of number~ continues regardless of what display mode it's in.
In the tutorial patch you can see the two display modes of number~. The number~ objects at the top of the Patcher window are in Signal Monitor Mode because we are using them to show the value of the incoming signal. The ‘Amplitude’ number~ is in Signal Output Mode because we are using it to send a signal and we want to see the value of that signal. (New values can be entered into a number~ by typing or by dragging with the mouse only when it is in Signal Output display mode.) Since each of these number~ objects is serving only one function, each has been restricted to only one display mode in the Inspector window.
• Click on the left side of the number~ objects. They don't change display mode because they have been restricted to one mode or the other in the Inspector window.
Interpolation with number~
The number~ object has an additional useful feature. It can be made to interpolate between input values to generate a ramp signal much like the line~ object. If number~ receives a non-zero number in its right inlet, it uses that number as an amount of time, in milliseconds, to interpolate linearly to the new value whenever it receives a number in the left inlet. This is equivalent to sending a list to line~.
number~ can send a linear ramp signal from its old value to a new value
Unlike line~, however, number~ does not need to receive the interpolation time value more than once; it remembers the interpolation time and uses it for each new number received in the left inlet. This feature is used for the ‘Amplitude’ number~ so that it won't cause discontinuous changes of amplitude in the output signal.

Peak amplitude: meter~
The meter~ object periodically displays the peak amplitude it has received since the last display. At the same time it also sends the peak signal value out its outlet as a float. The output value is always a positive number, even if the peak value was negative.
meter~ displays the peak signal amplitude and sends it out as a float
meter~ is useful for observing the peak amplitude of a signal (unlike number~, which displays and sends out the instantaneous amplitude of the signal). Since meter~ is intended for audio signals, it expects to receive a signal in the range -1 to 1. If that range is exceeded, meter~ displays a red ‘clipping’ LED as its maximum.
• If you want to see the clipping display, increase the amplitude of the output signal until it exceeds 1. (Then return it to a desirable level.)
The default interval of time between the display updates of meter~ is 250 milliseconds, but the display interval can be altered with the interval message. A shorter display interval makes the LED display more accurate, while a longer interval gives you more time to read its visual and numerical output.
• You can try out different display intervals by changing the number in the number box marked ‘Display Interval’ in the lower left corner of the Patcher window.
By the way, the display interval of a number~ object can be set in the same manner (as well as via its Inspector window).
Use a signal to generate Max messages: snapshot~
The snapshot~ object sends out the current value of a signal, as does the right inlet of number~. With snapshot~, though, you can turn the output on and off, or request output of a single value by sending it a bang. When you send a non-zero number in the right inlet, snapshot~ uses that number as a millisecond time interval, and begins periodically reporting the value of the signal in its left inlet. Sending in a time interval of 0 stops snapshot~.
This right half of the tutorial patch shows a simple example of how a signal waveform might be used to generate MIDI data. We'll sample a sub-audio cosine wave to obtain pitch values for MIDI note messages.
• Use the number~ to set the output amplitude to 0. In the number box objects at the top of the patch, set the ‘Rate’ number box to 0.14 and set the ‘Depth’ number box to 0.5. Click on the message box 200 to start snapshot~ reporting signal values every fifth of a second.
Because snapshot~ is reporting the signal value every fifth of a second, and the period of the cycle~ object is about 7 seconds, the melody will describe one cycle of a sinusoidal wave every 35 notes. Since the amplitude of the wave is 0.5, the melody will range from 36 to 84 (60±24).
• Experiment with different ‘Rate’ and ‘Depth’ values for the cycle~. Since snapshot~ is sampling at a rate of 5 Hz (once every 200 ms), its Nyquist rate is 2.5 Hz, so that limits the effective frequency of the cycle~ (any greater frequency will be ‘folded over’). Click on the 0 message box to stop snapshot~.
Amplitude modulation
• Set the tremolo depth to 0.5 and the tremolo rate to 4. Increase the output amplitude to a desirable listening level.
The cycle~ object is modulating the amplitude of the incoming sound with a 4 Hz tremolo.
• Experiment with faster (audio range) rates of modulation to hear the timbral effect of amplitude modulation. To hear ring modulation, set the modulation depth to 1. To remove the modulation effect, simply set the depth to 0.
View a signal excerpt: capture~
The capture~ object is comparable to the Max object capture. It stores many signal values (the most recently received 4096 samples, by default), so that you can view an entire excerpt of a signal as text.
• Set the tremolo depth to 1, and set the tremolo rate to 172. Double-click on the capture~ object to open a text window containing the last 4096 samples.
This object is useful for seeing precisely what has occurred in a signal over time. (4096 samples is about 93 milliseconds at a sampling rate of 44.1 kHz.) You can type in an argument to specify how many samples you want to view, and capture~ will store that many samples (assuming there is enough RAM available in Max. There are various arguments and messages for controlling exactly what will be stored by capture~. See its description in the MSP Reference Manual for details.
Summary
The capture~ object stores a short excerpt of a signal to be viewed as text. The meter~ object periodically displays the peak level of a signal and sends the peak level out its outlet as a float. The snapshot~ object sends out a float to report the current value of a signal. snapshot~ reports the signal value once when it receives a bang, and it can also report the signal value periodically if it receives a non-zero interval time in its right inlet.
The number~ object is like a combination of a float number box, sig~, and snapshot~, all at once. A signal received in its left inlet is sent out the right outlet as a float, as with snapshot~. A float or int received in its left inlet sets the value of the signal going out its left outlet, as with sig~. Both of these activities can go on at once in the same number~ object, although number~ can only display one value at a time. When number~ is in Signal Output Mode, it displays the value of the outgoing signal.
number~ can also function as a signal ramp generator, like the line~ object. If a non-zero number has been received in the right inlet (representing interpolation time in milliseconds), whenever number~ receives a float, its output signal interpolates linearly between the old and new values.
These objects (along with a few others such as sig~floating-point number box and avg~) comprise the primary links between MSP and Max. They convert signals to numerical Max messages, or vice versa.

See Also

Name Description
capture~ Store a signal to view as text
meter~ Visual peak level indicator
number~ Signal monitor and constant generator
snapshot~ Convert signal values to numbers