| Name |
Type |
Description |
| channels |
int |
The number of channels
|
| frames |
int |
The number of frames in the buffer~
|
| inputstart |
float |
An input matrix will be written to the buffer~ starting at this position in milliseconds
|
| inputfirst |
int |
An input matrix will be written to the buffer~ starting at this frame
|
| outputfirst |
int |
Frame at which to start collecting data from the buffer~ for an output matrix
|
| outputlast |
int |
Frame at which to finish collecting data from the buffer~ for an output matrix
|
| outputstart |
float |
The position in milliseconds to start collecting data from the buffer~ for an output matrix
|
| outputlength |
int |
The length in milliseconds of the output matrix collected from the buffer~
|
| vizmode |
int |
A value of 1 turns on opaque rendering mode. A value of 2 turns
on statistical rendering mode, which has greater detail but is
more expensive to render. A value of 0 turns off visualization
and all background processing of cached speedup data. (default=0)
|
| vizmemoryratio |
float |
Specifies the size of the data cache used to speed up rendering of the visualization matrix
as a fraction of the data size of the buffer~ (deault=0.5)
|
| vizchecktime |
int |
How often in milliseconds the visualization engine should check the status of the buffer~
and re-render the cache if necessary (default=250)
|
| vizwidth |
int |
The width of the visualization output matrix (default=320)
|
| vizheight |
int |
The height of the visualization output matrix (default=160)
|
| vizstart |
float |
The position in milliseconds to start the render of the visualization output matrix
|
| vizlength |
float |
The length in milliseconds to render for the visualization output matrix
|
| vizfirst |
int |
Frame at which to start render of the visualization output matrix
|
| vizlast |
int |
Frame at which to end render of the visualization output matrix
|