| Name |
Type |
Description |
| border |
int |
Window border flag (default = 1) When the flag is set, the window is displayed with a border.
|
| clamp |
int |
Matrix clamping flag (default = 1) When the flag is set, matrix conversion into the window is clamped.
|
| colormode |
symbol |
Color mode (default = argb). Possible values are argb or uyvy.
|
| depthbuffer |
int |
Depth buffer flag (default = 0) When the flag is set, a depth
buffer is allocated so that OpenGL contexts made with the jit.gl.render object
can provide hidden-surface removal.
|
| doublebuffer |
int |
Back buffer flag (default = 1) When the flag is set, a back
buffer is allocated so that images can be drawn in multiple steps before viewing.
|
| dstrect |
int list[4] |
The portion of the output matrix written to by the input frame
(default = 0 0 (matrix width) (matrix height))
The proportions of the rectangle are expressed in the
form left top right bottom.
All values are relative to the top left corner of the object’s viewing area.
|
| floating |
int |
Floating window flag (default = 0)
When the flag is set, a floating window with unique style which will always remain on top of other
windows is displayed.
|
| fullscreen |
int |
Fullscreen mode flag (default = 0)
Turning fullscreen mode on then off will restore window to original size.
|
| fsaa |
int |
Full scene anti-aliasing flag (default = 0)
When the flag is set, 3d graphics rendered into jit.window will use full scene antialiasing.
Support for full scene anti-aliasing depends on your graphics card, current graphics card
settings, and available VRAM. Please consult the documentation or technical specs for your
graphics card for more information. By default, full scene anti-aliasing is turned off.
|
| fsmenubar |
int |
"If fullscreen, menubar is visible" flag (default = 1)
When the flag is set, the menubar will be visible in fullscreen mode. Otherwise it will be invisible.
|
| grow |
int |
Grow region flag (default = 1) When the flag is set, the window can be resized by clicking and dragging in the lower right-hand corner.
|
| idlemouse |
int |
Mouse on idle flag (default = 0) When the flag is set, mouse messages are sent on idle over window without the user clicking.
|
| interp |
int |
Interpolation flag (default = 0) When the flag is set, the incoming matrix is interpolated
when scaling to display.
|
| mode |
symbol |
Drawing mode (default = auto). Possible values are auto, texture,
drawpixels, or noaccel.
|
| noaccel |
int |
OpenGL acceleration disable flag (default = 0)
|
| planemap |
int list[4] |
Input plane to output plane mapping (default = 0 1 2 3 ...)
|
| pos |
int list[2] |
The window position (default = 100 100)
Window position is specified in pixels by an x and y offset
value in global coordinates from the upper left corner of the computer’s
display screen.
|
| rect |
int list[4] |
The window rect (default = 100 100 420 340)
Window size is specified
as left top right bottom. Values for the
corners of the rectangle are relative to the top left corner of the computer’s display screen.
|
| size |
int list[2] |
The window size (width and height) (default = 320 240)
|
| srcrect |
int list[4] |
The portion of the input matrix used when copying an input
matrix to the internal matrix.
(default = 0 0 (matrix width) (matrix height))
The proportions of the rectangle are expressed in the
form left top right bottom.
All values are relative to the top left corner of the viewing area of the input matrix.
|
| sync |
int |
VBL sync flag (default = 1) When the flag is set and GL acceleration is active, the window is updated synchronous to the monitor’s refresh in response to incoming matrices. When using in conjunction with the jit.gl.render object, the jit.gl.render object’s sync attribute overrides this attribute.
|
| usedstrect |
int |
Destination rect flag (default = 0)
When the flag is set, the dstrect attributes are used when copying an input
matrix to the internal matrix.
|
| usesrcrect |
int |
Source rect flag (default = 0)
When the flag is set, the srcrect attributes are used when copying an input
matrix to the internal matrix.
|
| visible |
int |
Window display flag (default = 1)
|