[java-dev] jit.glue confusion
Wesley Smith
wesley.hoke at gmail.com
Thu Nov 1 22:51:02 MDT 2007
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I'm not sure that glue and scissors work in scripting. You can do exactly the same thing by use the src/dstdim attrs of jit.matrix though. wes On 11/1/07, Mike <djiamnot at gmail.com> wrote: > > Hi, > > from my last lesson I learned that jitter objects that require multiple input matrices need to have an array of jitter matrices as input to the .matrixcalc method. > > so I have : > > int INSTANCES=4; > > JitterMatrix tiles=new JitterMatrix[INSTANCES]; > JitterObject glue=new JitterObject("jit.glue"); > public void setup(){ > players=new StripsPlayer[INSTANCES]; > tiles=new JitterMatrix[INSTANCES]; > out=new JitterMatrix("FloorOut",4,"char",24,24); > glue=new JitterObject("jit.glue"); > glue.send("rows", 2); > glue.send("columns",2); > for (int i=0;i<INSTANCES;i++){ > players[i]=new StripsPlayer(i); > tiles[i]=new JitterMatrix("tile_"+i,4,"char",12,12); > tiles[i].setAdapt(1); > } > } > > public void bang(){ > for (int i = 0; i < INSTANCES; i++) { > tiles[i].frommatrix(players[i].playStrip()); > } > glue.matrixcalc(tiles, out); > outlet(0,"jit_matrix",out.getName()); > } > > Problem? > all I get is a matrix with only one of the tiles (tile[0]) playing (i.e. only the first quater of the output window is occupied). > > Note that playStrip()method returns a valid JitterMatrix. > now, when i plug these things into inlets (bypassing glue) I get correct content out of 4 outlets. > > am i doing something wrong? > > m. > -- > -- > TBD > _______________________________________________ > java-dev mailing list > java-dev at cycling74.com > http://www.cycling74.com/mailman/listinfo/java-dev >
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