[javascript-dev] Connect existing object to scripted one
Emmanuel Jourdan
c74-mailinglists at e--j.com
Sun Jun 10 11:46:04 MDT 2007
- Previous message: [javascript-dev] Connect existing object to scripted one
- Next message: [javascript-dev] Connect existing object to scripted one
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
On 10 juin 07, at 19:37, Frans-Jan Wind wrote:
> function bang()
> {
> if( theunpack )
> {
> this.patcher.remove( theunpack );
> }
> theunpack = this.patcher.newdefault( 200, 200, 'unpack', 0, 0);
> this.patcher.connect( thedata, 0, theunpack, 0 );
> }
The problem is that thedata is not a MaxObject. It's maybe easier to
use the script name like that:
function bang()
{
if( theunpack )
{
this.patcher.remove( theunpack );
}
theunpack = this.patcher.newdefault( 200, 200, "unpack", 0, 0);
theunpack.varname = "theunpack";
this.patcher.message("script", "connect", "thedata", 0, "theunpack",
0 );
}
HTH,
ej
- Previous message: [javascript-dev] Connect existing object to scripted one
- Next message: [javascript-dev] Connect existing object to scripted one
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
