[javascript-dev] js disobeys law of cause and effect
Wesley Smith
wesley.hoke at gmail.com
Tue Nov 6 11:22:55 MST 2007
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While I understand roughly form your desription what's going on, there's no way to really help you without an actual script and patch. wes On 11/6/07, evan.raskob [lists] <lists at lowfrequency.org> wrote: > Hello, > > I am banging my head against the wall with a very strange javascript > problem. > > I've always assumed that messages passed from a javascript outlet > occur in the order I send them. Apparently, this is not the case. > > I have code to draw on jit.lcd automatically - it should move the pen > to an initial spot ("moveto x y"), send a bang (so that the pen is > updated), then get the dimensions of jit.lcd ("getdim"). I have a > function "dim (x,y)" that should receive the jit.lcd dimensions, and > in turn query it for the pen location (via the "getpenloc" message to > jit.lcd). I have a function in js called "penloc (x,y)" that should > receive data from the jit.lcd telling me where the pen is located so > i can continue drawing. Sounds very simple, no? In reality, I run > the code and see the message "getdim" which triggered the "getpenloc" > message AT THE END of the output from the js object. Which makes no > sense, because getdim would have to be sent in order to trigger the > drawing in the first place. Also, the "clear" message to jit.lcd is > executed LAST, even though it appears in the max window as having > been sent in the proper order (FIRST). > > In fact, the entire output seems absolutely arbitrary to me, with > "getpenloc" calls all stacked in a row (or not at all). I have tried > using immediate mode to see if there is a difference, and tried > adding and subtracting [deferlow] and [jit.qball] objects after both > the jit.lcd and the js, but no hope. > > Please help! > > > > -Evan > > _______________________________________________ > javascript-dev mailing list > javascript-dev at cycling74.com > http://www.cycling74.com/mailman/listinfo/javascript-dev >
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