[javascript-dev] Video Texture on OpenGL in Javascript
Wesley Smith
wesley.hoke at gmail.com
Fri Nov 16 21:15:09 MST 2007
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the texture attribute takes a string of the texture name, not the object itself. mywidget.texture = tex1.name; wes On 11/16/07, Andrew Roth <aroth21 at rogers.com> wrote: > > How do I apply a video texture to openGL objects in Javascript? I've looked through the documentation and can't seem to find it. > > I'm just modifying tutorial 47 at the moment, this is what I have so far. I think i'm just missing a name but I'm not sure the syntax for arguements in GL objects: > > //set video texture from movie > var myvideo = new JitterObject("jit.qt.movie", 320, 240); > //set Matrix for video > var mymatrix = new JitterMatrix(4, "char", 320, 240); > //Read a movie > function read(filename) > { > if(arguments.length==0) { > //no movie specified, so open a dialog > myvideo.read(); > } > else {myvideo.read(filename); > } > } > //create texture > var tex1 = new JitterObject("jit.gl.texture", "ListenWindow"); > > // create a [jit.gl.gridshape] object for use to control with the mouse > var mywidget = new JitterObject("jit.gl.gridshape","ListenWindow"); > mywidget.shape = "sphere"; > mywidget.lighting_enable = 1; > mywidget.smooth_shading = 1; > mywidget.texture = tex1; > mywidget.scale = [0.1,0.1,0.1]; > mywidget.color = [1,1,1,0.5] ; > mywidget.blend_enable = 1; > mywidget.position = [0,0]; > _______________________________________________ > javascript-dev mailing list > javascript-dev at cycling74.com > http://www.cycling74.com/mailman/listinfo/javascript-dev >
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