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[javascript-dev] Re: can't move fpic with Maxobj.rect, is there another way?

Dan dlehrich at gmail.com
Tue Oct 23 20:18:34 MDT 2007


Any takers on this?  

I've got a workaround where I send information out one of my js object's outlets and use "script move" messages to [thispatcher], but it seems so much less elegant since I'm doing everything else in Javascript.  Am I missing something obvious?

thanks
/dan

Quote: doctor op wrote on Mon, 22 October 2007 21:45
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> I've been using Javascript to move objects successfully, but it doesn't seem to work on the fpic object.  See sample code below for an example of my problem.
> 
> Is there another way to move fpic objects through javascript?
> 
> Thanks
> Dan
> 
> Save this as "fpic_move_test.js":
> 
> inlets = 1;
> outlets = 1;
> 
> //// these functions look the same to me, but moving the fpic doesn't work.
> ////
> //// is there a way to move an fpic object in javascript?
> 
> function move_myPanel(X, Y)
> {
> 	/// get my panel object
> 	var myPanel = this.patcher.getnamed("myPanel");	
> 
> 	/// move the 100x100 Panel
> 	myPanel.rect = [X, Y, X+100, Y+100];
> }
> 
> function move_myFpic(X, Y)
> {
> 	/// get my fpic object
> 	var myFpic = this.patcher.getnamed("myFpic");
> 
> 	/// move my Fpic
> 	myFpic.rect = [X, Y, X+100, Y+100];
> }
> 
> And then run this Max patch:
> 
> max v2;
> #N vpatcher 178 288 821 782;
> #P window setfont "Sans Serif" 9.;
> #P window linecount 1;
> #P comment 92 178 100 196617 This doesn't:;
> #P message 92 196 114 196617 move_myFpic 300 300;
> #P message 43 128 120 196617 move_myPanel 285 200;
> #P comment 433 132 117 196617 This is named "myFpic";
> #P user fpic 439 172 102 52 DL_Player_Replace_Button_2.jpg 0 0 0 0. 0 0 0;
> #P objectname myFpic;
> #P newex 43 275 105 196617 js fpic_move_test.js;
> #P user panel 290 163 100 100;
> #X brgb 191 191 191;
> #X frgb 0 0 0;
> #X border 1;
> #X rounded 0;
> #X shadow 0;
> #X done;
> #P objectname myPanel;
> #P comment 279 136 117 196617 This is named "myPanel";
> #P comment 453 148 100 196617 (load any pic);
> #P comment 42 109 100 196617 This works:;
> #P connect 7 0 4 0;
> #P connect 8 0 4 0;
> #P pop;
> 
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