[javascript-dev] creating jit.matrix in javascript...
Jack Phillips
jackwphillips at gmail.com
Wed Jan 16 21:50:10 MST 2008
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If I understand you correctly, you're trying to display the contents
of matrix in a window. I think there are (at least) two ways to do
this.
1) Using jit.render.draw_pixels method
//jit.window
var windowTitle = "Window Title";
var window = new JitterObject("jit.window", windowTitle);
//jit.gl.render
var renderer = new JitterObject("jit.gl.render", windowTitle);
//create a matrix
var matrix1 = new JitterMatrix(4, "char", 10, 10); //for draw_pixels,
must be 4-plane char (I think)
//create noise to fill matrix
var noise = new JitterObject("jit.noise");
noise.dim = [10, 10];
noise.planecount = 4;
noise.type = "char";
//fill matrix with random values
noise.matrixcalc(matrix1, matrix1);
function bang() {
//drawing call
renderer.erase();
renderer.draw_pixels(matrix1.name);
renderer.swap();
}
2) Use jit.gl.videoplane
//jit.window
var windowTitle = "Window Title";
var window = new JitterObject("jit.window", windowTitle);
//jit.gl.render
var renderer = new JitterObject("jit.gl.render", windowTitle);
//create a matrix
var matrix1 = new JitterMatrix(1, "float32", 10, 10); //for
videoplane, can be any kind
//create noise to fill matrix
var noise = new JitterObject("jit.noise");
noise.dim = [10, 10];
noise.planecount = 1;
noise.type = "float32";
//fill matrix with random values
noise.matrixcalc(matrix1, matrix1);
//create jit.gl.videoplane
var videoplane = JitterObject("jit.gl.videoplane", windowTitle);
videoplane.interp = 0; //or else you get interp, default = 1
function bang() {
videoplane.jit_matrix(matrix1.name);
//drawing call
renderer.erase();
renderer.drawclients();
renderer.swap();
}
Hope this helps.
jp
On Jan 16, 2008, at 4:12 PM, Anthony Palomba wrote:
>
> I am trying to create a jit.matrix in javascript and
> then connect it to a jit.gl.render. It looks like I
> am creating everything but my matrix does not show up
> in my jit.window. I think the problem is that I am not
> connecting my matrix to my jit.gl.render. How exactly
> do I do this from javascript?
>
>
> my javascript, plasma.js...
>
> // create our window
> var window = new JitterObject("jit.window","testwindow");
> window.depthbuffer = 1;
> window.idlemouse = 1;
>
> // create our render object for our window
> var render = new JitterObject("jit.gl.render","testwindow");
> //render.ortho = 2; //2d mode
>
> // create our matrix
> var draw_matrix = new JitterObject("jit.matrix", 4, "float32", 256,
> 256);
> draw_matrix.exprfill("hypot(norm[0]-0.5\,norm[1]-0.5)");
>
>
> var mousedown = 0;
>
> // create our listener object for our window
> var mylistener = new JitterListener("testwindow",callbackfun);
>
> function callbackfun(event)
> {
> var x,y,button;
>
> if (event.eventname=="mouse")
> {
> // arguments are (x,y,button,cmd,shift,capslock,option,ctrl)
> x = event.args[0];
> y = event.args[1];
> button = event.args[2];
> mousedown = button;
> }
> else if (event.eventname=="mouseidle")
> {
> x = event.args[0];
> y = event.args[1];
> }
> //post("callback: " + event.subjectname + " sent "+ event.eventname
> + " with (" + event.args + ")
> ");
> }
> callbackfun.local = 1;
>
> function bang()
> {
> if (mousedown)
> render.depth_clear(); // note that
> else
> render.erase();
>
> draw_matrix.bang;
> render.drawclients();
> render.swap();
> }
>
>
>
>
> my patch...
>
> #P window setfont "Sans Serif" 9.;
> #P window linecount 1;
> #P message 102 133 40 9109513 compile;
> #P number 87 82 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
> #P toggle 42 81 15 0;
> #P newex 42 106 55 9109513 qmetro 20;
> #P newex 42 161 58 9109513 js plasma.js;
> #P comment 156 166 234 9109513 example of listening to a window for
> window events;
> #P connect 4 0 2 1;
> #P connect 2 0 1 0;
> #P connect 5 0 1 0;
> #P connect 3 0 2 0;
> #P window clipboard copycount 6;
>
>
>
>
> _______________________________________________
> javascript-dev mailing list
> javascript-dev at cycling74.com
> http://www.cycling74.com/mailman/listinfo/javascript-dev
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