[javascript-dev] JSui performance issues
f.e
personalcomputermusic at gmail.com
Sat May 24 04:49:28 MDT 2008
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Hello, I'm re-building a graphic interface for the 4th time and it seems every approach is problematic. To make it brief, you create/drag graphic objects made of one centered circle and one circle for the adjustable radius. Nothing fancy. - Java UI : tremondously cpu hungry. Event handling is a nightmare - Java based external sending messages to an LCD : less hungry but still unacceptable for realtime. Event handling still a nightmare - C external sending messages to an LCD : very very good performances BUT i am limited to the LCD features (no alpha channel). Event handling still a nightmare - JSui : Very handy event handling. Lots of drawing features. Antialiasing. Alpha channel. Unfortunately, tremondously cpu hungry. I know my code is dirty at this point, but i've watched the same cpu spikes using technoui so i suspect it's JSui's law. Is there anyway to have a sprite behavior in JSui (like in LCD) ? Or do i have to redraw all my things when i just want to move one without leaving traces behind (erase / redraw everything when you just change one thing) ? This second solution seems to lead to HUUUUGE CPU usage (sometimes 100% of one core) when you got several things to draw. At the time i'm writing, i have only 4 circles objects on my scene, and trying to change ones color continuously with a color swatch and a very simple frgb function (like you have in any jsui examples) makes my mouse stutter and my cpu goes to the clouds... Max 4.6.3 / XP SP2 / DualCore 2.16Ghz / NVIDIA GeForce Go 7800 GTX Thanks in advance f.e -- f.e chanfrault | aka | personal computer music >>>>>>> http://www.personal-computer-music.com >>>>>>> | film soundtracks, sound art, music |
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