[jitter] Re: Frames loading & unloading
Wesley Smith
wesley.hoke at gmail.com
Thu Aug 2 13:46:49 MDT 2007
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The OS manages VRAM based on its best guess as to what is needed in the near future. If you texture:bind() texture:unbind(), it will probably (I say probably because I haven't verified) get loaded onto the GPU so that your next use will be more responsive. If your animations aren't very long, load them into one giant texture and animate by texture coordinate offsets. This is a tricky area and I'm not sure what best practice here is, so you're just going to have to play around with things to see what works best. wes On 8/2/07, Alexandre Quessy <alexandre at quessy.net> wrote: > > Hi, > thanks for the suggestion, Andrew. > > Does this technique use less VRAM at all ? It's probably not so significant. > > I just have done more tests with many textures, and it's about twice as fast as playing jit.qt.movie. What I need to figure out is : how can I completely free the VRAM that a jit.gl.texture uses ? > > Thanks ! > > a > _______________________________________________ > jitter mailing list > jitter at cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter >
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