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[jitter] Re: I need help, I can not find where is the problem with my patch (jit.gl.videoplane, jit.gl.slab)

UCDMSRA xlight63 at hotmail.com
Thu Aug 2 15:06:30 MDT 2007


Quote: Dan wrote on Thu, 02 August 2007 14:00
----------------------------------------------------
> You can't see anything in the pwindows because jit.gl.videoplane  
> doesn't output a matrix unless you tell it to.
> 
> Your patch is really big. To figure out why it doesn't work they way  
> you want it to, strip out as much as possible, see if the stripped- 
> down version does what you want, then build it back up piece by  
> piece, testing as you go.  Also, use only one qmetro and throttle its  
> bangs with [qlim] as needed, and remove all the updating numberboxes  
> -- they'll slow your patch waaay down.
> 
> If I understand whatever you're after, I think you're going to need  
> to render your GL objects (the videoplanes) to textures before you  
> composite them, e.g.,
> 
> send movie to [videoplane @automatic 0]
> move it (many times), bang it (thus telling the render to draw it)
> render to texture (look in the example patches for this)
> send 'erase' to the render
> repeat the steps above for your next movie/plane,
> route your textures to slabs to composite them,
> send the result to another [jit.gl.videoplane @transform_reset 2],
> finally bang jit.gl.render to draw your composited result.
> 
> good luck!
> 
> dan
> 
> 
----------------------------------------------------

Hi,

That's make more sense to me. Thank you so much. I finally made my movies show in the window but I couldn't make the jit.gl.slab work (jit.gl.slab seems can not blend anything after jit.gl.videoplane). Now I am going to send those videoplanes to jit.gl.texture first before jit.gl.slab. 

My question is according to what you said, after I compose my video in the slab, I send to jit.gl.videoplane again and use[jit.gl.videoplane @transform_reset 2], should I put a new window name on it? I mean, like jit.gl.videoplane foo @transform_reset 2] )??

thanks again


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