[jitter] averaged composite of all frames of a quicktime movie
Joshua Kit Clayton
jkc at musork.com
Mon Dec 24 10:55:28 MST 2007
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On Dec 24, 2007, at 9:37 AM, yair reshef wrote: > it will help if you could shed some more light on gpu data types. > for example is the remap shader. how do\can i use long type data? Do you mean td.repos.jxs? Typically you only have char and float32 at your disposal as texture/ output data. You can send a great deal of the 32bit long integer range as float32 data. 23-24bits of integer data if your card supports full float32 resolution. More info in OpenGL documentation (orange + red books), card specifications, and other online resources. . -Joshua
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