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[jitter] averaged composite of all frames of a quicktime movie

Joshua Kit Clayton jkc at musork.com
Mon Dec 24 10:55:28 MST 2007


On Dec 24, 2007, at 9:37 AM, yair reshef wrote:

> it will help if you could shed some more light on gpu data types.
> for example is the remap shader. how do\can  i use long type data?

Do you mean td.repos.jxs?

Typically you only have char and float32 at your disposal as texture/ 
output data. You can send a great deal of the 32bit long integer  
range as float32 data. 23-24bits of integer data if your card  
supports full float32 resolution. More info in OpenGL documentation  
(orange + red books), card specifications, and other online resources.
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-Joshua


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