[jitter] Re: Obj files in displaylist?
vade
doktorp at mac.com
Mon Jul 2 08:07:25 MDT 2007
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Ive been looking at skinning techniques and found some great example code as well to use. I must have missed your skinning post, so im very happy to wake up to this. Cant wait to check it out. btw, I got some really nice looking parallax shading going on now with height and normal maps. This shader shit is the bomb :) Thanks Wes. This is a huge help. On Jul 2, 2007, at 8:42 AM, Wesley Smith wrote: > The way to display the same geometry in several different positions is > with vertex skinning (also known as matrix palette blending) > (http://lynxengine.net/ati.htm). It requires some extra data such as > vertex blending weights and the transformations of the geometry to be > applied with each weight. The upside though is that you have really > nice interpolation which is realistic as opposed to a simple crossfade > which may move through undesirable states between keyframes. It's a > bit tricky to do in jitter but it can be done using the mesh object > and a vertex shader. I posted a half-working example a while ago > called playdough mesh. It has some rough edges but is a good start. > > wes____________________________________________ > jitter mailing list > jitter at cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter v a d e // www.vade.info abstrakt.vade.info -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.cycling74.com/pipermail/jitter/attachments/20070702/a5b64ba2/attachment.htm
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