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[jitter] Re: Obj files in displaylist?

vade doktorp at mac.com
Mon Jul 2 08:07:25 MDT 2007


Ive been looking at skinning techniques and found some great example  
code as well to use. I must have missed your skinning post, so im  
very happy to wake up to this. Cant wait to check it out.

btw, I got some really nice looking parallax shading going on now  
with height and normal maps. This shader shit is the bomb :)

Thanks Wes. This is a huge help.

On Jul 2, 2007, at 8:42 AM, Wesley Smith wrote:


> The way to display the same geometry in several different positions is
> with vertex skinning (also known as matrix palette blending)
> (http://lynxengine.net/ati.htm).  It requires some extra data such as
> vertex blending weights and the transformations of the geometry to be
> applied with each weight.  The upside though is that you have really
> nice interpolation which is realistic as opposed to a simple crossfade
> which may move through undesirable states between keyframes.  It's a
> bit tricky to do in jitter but it can be done using the mesh object
> and a vertex shader.  I posted a half-working example a while ago
> called playdough mesh.  It has some rough edges but is a good start.
>
> wes____________________________________________
> jitter mailing list
> jitter at cycling74.com
> http://www.cycling74.com/mailman/listinfo/jitter

v a d e //

www.vade.info
abstrakt.vade.info



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