XML Feeds

.

[jitter] Re: Obj files in displaylist?

Wesley Smith wesley.hoke at gmail.com
Mon Jul 2 08:34:35 MDT 2007


What do you mean by parallax shading?

wes

On 7/2/07, vade <doktorp at mac.com> wrote:
>  Ive been looking at skinning techniques and found some great example code
> as well to use. I must have missed your skinning post, so im very happy to
> wake up to this. Cant wait to check it out.
>
> btw, I got some really nice looking parallax shading going on now with
> height and normal maps. This shader shit is the bomb :)
>
> Thanks Wes. This is a huge help.
>
>
> On Jul 2, 2007, at 8:42 AM, Wesley Smith wrote:
>
>
>
> The way to display the same geometry in several different positions is
> with vertex skinning (also known as matrix palette blending)
> (http://lynxengine.net/ati.htm).  It requires some extra data such as
> vertex blending weights and the transformations of the geometry to be
> applied with each weight.  The upside though is that you have really
> nice interpolation which is realistic as opposed to a simple crossfade
> which may move through undesirable states between keyframes.  It's a
> bit tricky to do in jitter but it can be done using the mesh object
> and a vertex shader.  I posted a half-working example a while ago
> called playdough mesh.  It has some rough edges but is a good start.
>
> wes____________________________________________
> jitter mailing list
> jitter at cycling74.com
> http://www.cycling74.com/mailman/listinfo/jitter
>
> v a d e //
>
> www.vade.info
> abstrakt.vade.info
>
>
>
>
> _______________________________________________
> jitter mailing list
> jitter at cycling74.com
> http://www.cycling74.com/mailman/listinfo/jitter
>
>


More information about the jitter mailing list