[jitter] Re: Obj files in displaylist?
Wesley Smith
wesley.hoke at gmail.com
Mon Jul 2 08:35:35 MDT 2007
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nevermind, I know what you mean now. wes On 7/2/07, Wesley Smith <wesley.hoke at gmail.com> wrote: > What do you mean by parallax shading? > > wes > > On 7/2/07, vade <doktorp at mac.com> wrote: > > Ive been looking at skinning techniques and found some great example code > > as well to use. I must have missed your skinning post, so im very happy to > > wake up to this. Cant wait to check it out. > > > > btw, I got some really nice looking parallax shading going on now with > > height and normal maps. This shader shit is the bomb :) > > > > Thanks Wes. This is a huge help. > > > > > > On Jul 2, 2007, at 8:42 AM, Wesley Smith wrote: > > > > > > > > The way to display the same geometry in several different positions is > > with vertex skinning (also known as matrix palette blending) > > (http://lynxengine.net/ati.htm). It requires some extra data such as > > vertex blending weights and the transformations of the geometry to be > > applied with each weight. The upside though is that you have really > > nice interpolation which is realistic as opposed to a simple crossfade > > which may move through undesirable states between keyframes. It's a > > bit tricky to do in jitter but it can be done using the mesh object > > and a vertex shader. I posted a half-working example a while ago > > called playdough mesh. It has some rough edges but is a good start. > > > > wes____________________________________________ > > jitter mailing list > > jitter at cycling74.com > > http://www.cycling74.com/mailman/listinfo/jitter > > > > v a d e // > > > > www.vade.info > > abstrakt.vade.info > > > > > > > > > > _______________________________________________ > > jitter mailing list > > jitter at cycling74.com > > http://www.cycling74.com/mailman/listinfo/jitter > > > > >
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