XML Feeds

.

[jitter] Re: Obj files in displaylist?

Wesley Smith wesley.hoke at gmail.com
Mon Jul 2 08:35:35 MDT 2007


nevermind, I know what you mean now.
wes

On 7/2/07, Wesley Smith <wesley.hoke at gmail.com> wrote:
> What do you mean by parallax shading?
>
> wes
>
> On 7/2/07, vade <doktorp at mac.com> wrote:
> >  Ive been looking at skinning techniques and found some great example code
> > as well to use. I must have missed your skinning post, so im very happy to
> > wake up to this. Cant wait to check it out.
> >
> > btw, I got some really nice looking parallax shading going on now with
> > height and normal maps. This shader shit is the bomb :)
> >
> > Thanks Wes. This is a huge help.
> >
> >
> > On Jul 2, 2007, at 8:42 AM, Wesley Smith wrote:
> >
> >
> >
> > The way to display the same geometry in several different positions is
> > with vertex skinning (also known as matrix palette blending)
> > (http://lynxengine.net/ati.htm).  It requires some extra data such as
> > vertex blending weights and the transformations of the geometry to be
> > applied with each weight.  The upside though is that you have really
> > nice interpolation which is realistic as opposed to a simple crossfade
> > which may move through undesirable states between keyframes.  It's a
> > bit tricky to do in jitter but it can be done using the mesh object
> > and a vertex shader.  I posted a half-working example a while ago
> > called playdough mesh.  It has some rough edges but is a good start.
> >
> > wes____________________________________________
> > jitter mailing list
> > jitter at cycling74.com
> > http://www.cycling74.com/mailman/listinfo/jitter
> >
> > v a d e //
> >
> > www.vade.info
> > abstrakt.vade.info
> >
> >
> >
> >
> > _______________________________________________
> > jitter mailing list
> > jitter at cycling74.com
> > http://www.cycling74.com/mailman/listinfo/jitter
> >
> >
>


More information about the jitter mailing list