[jitter] Re: Re: Obj files in displaylist?
Bruno Zamborlin
bruno.zamborlin at gmail.com
Mon Jul 2 10:19:37 MDT 2007
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Hi Wes, thank you very much for your tips! I tried your PlaydoughMesh patch (for other readers, the link is: http://www.mat.ucsb.edu/~whsmith/PlaydoughMesh.zip ) It works properly, and I can control each object separately. However, the problem you explained about importing in Jitter bone indices, bone modelview matrices and weights seems to be no easy to solve soon, and I have to complete my works in a couple of weeks (sorry!! :) So, I was thinking about something else: if I have to represent 100 identical 3Dmodels, if I load only one obj file and then, in the cycle, I update one model at time reading informations from the same array? I mean, is it possible to draw "manually" a 3Dmodel, instead of linking it to a jit.gl.model ? Something like "gl.Begin - gl.Vertex - gl.End" ? Quote: wesley.hoke at gmail.com wrote on Mon, 02 July 2007 14:42 ---------------------------------------------------- > The way to display the same geometry in several different positions is > with vertex skinning (also known as matrix palette blending) > (http://lynxengine.net/ati.htm). It requires some extra data such as > vertex blending weights and the transformations of the geometry to be > applied with each weight. The upside though is that you have really > nice interpolation which is realistic as opposed to a simple crossfade > which may move through undesirable states between keyframes. It's a > bit tricky to do in jitter but it can be done using the mesh object > and a vertex shader. I posted a half-working example a while ago > called playdough mesh. It has some rough edges but is a good start. > > wes -- Bruno www.brunozamborlin.com www.myspace.com/brunozamborlin
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