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[jitter] Re: Re: Obj files in displaylist?

Bruno Zamborlin bruno.zamborlin at gmail.com
Mon Jul 2 10:19:37 MDT 2007


Hi Wes, thank you very much for your tips!
I tried your PlaydoughMesh patch (for other readers, the link is: http://www.mat.ucsb.edu/~whsmith/PlaydoughMesh.zip )

It works properly, and I can control each object separately.
However, the problem you explained about importing in Jitter bone indices, bone modelview matrices and weights seems to be no easy to solve soon, and I have to complete my works in a couple of weeks (sorry!! :)

So, I was thinking about something else: if I have to represent 100 identical 3Dmodels, if I load only one obj file and then, in the cycle, I update one model at time reading informations from the same array?
I mean, is it possible to draw "manually" a 3Dmodel, instead of linking it to a jit.gl.model ?
Something like "gl.Begin - gl.Vertex - gl.End" ?



Quote: wesley.hoke at gmail.com wrote on Mon, 02 July 2007 14:42
----------------------------------------------------
> The way to display the same geometry in several different positions is
> with vertex skinning (also known as matrix palette blending)
> (http://lynxengine.net/ati.htm).  It requires some extra data such as
> vertex blending weights and the transformations of the geometry to be
> applied with each weight.  The upside though is that you have really
> nice interpolation which is realistic as opposed to a simple crossfade
> which may move through undesirable states between keyframes.  It's a
> bit tricky to do in jitter but it can be done using the mesh object
> and a vertex shader.  I posted a half-working example a while ago
> called playdough mesh.  It has some rough edges but is a good start.
> 
> wes
--
Bruno

www.brunozamborlin.com
www.myspace.com/brunozamborlin


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