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[jitter] Re: Moving planes efficiently in OpenGL

f f at fredrikolofsson.com
Mon Jul 2 11:51:08 MDT 2007


and may i suggest a few things that didn't come up in this discussion.
1. all your [line] objects will tick away at 20ms (50fps) and that independent of the framerate you're running.  better to use your main metro to manually ramp and set scale+positions only once for each frame.
2. remove all those number boxes.  with 16 poly voices you've got 100+ updating at 20ms.  again those line objects.  all gui objects eat framerate.
3. avoid to [pak] scale and positions if possible.  you'll get x3 messages for each change.  pack is better for collecting and then bang right before you output a frame.

_f


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