[jitter] Re: Moving planes efficiently in OpenGL
f
f at fredrikolofsson.com
Mon Jul 2 11:51:08 MDT 2007
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and may i suggest a few things that didn't come up in this discussion. 1. all your [line] objects will tick away at 20ms (50fps) and that independent of the framerate you're running. better to use your main metro to manually ramp and set scale+positions only once for each frame. 2. remove all those number boxes. with 16 poly voices you've got 100+ updating at 20ms. again those line objects. all gui objects eat framerate. 3. avoid to [pak] scale and positions if possible. you'll get x3 messages for each change. pack is better for collecting and then bang right before you output a frame. _f
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