[jitter] Re: Moving planes efficiently in OpenGL
Andy Brennan
breakoutfoo at hotmail.com
Tue Jul 3 04:19:24 MDT 2007
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Quote: f wrote on Mon, 02 July 2007 11:51 ---------------------------------------------------- > and may i suggest a few things that didn't come up in this discussion. > 1. all your [line] objects will tick away at 20ms (50fps) and that independent of the framerate you're running. better to use your main metro to manually ramp and set scale+positions only once for each frame. > 2. remove all those number boxes. with 16 poly voices you've got 100+ updating at 20ms. again those line objects. all gui objects eat framerate. > 3. avoid to [pak] scale and positions if possible. you'll get x3 messages for each change. pack is better for collecting and then bang right before you output a frame. > > _f ---------------------------------------------------- They all seem like good suggestions. I had often wondered if the inclusion of number boxes had any efect. I always kept them in as a way to monitor the system. I'll give them a go. Cheers Andy
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