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[jitter] Re: Moving planes efficiently in OpenGL

Andy Brennan breakoutfoo at hotmail.com
Tue Jul 3 04:19:24 MDT 2007


Quote: f wrote on Mon, 02 July 2007 11:51
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> and may i suggest a few things that didn't come up in this discussion.
> 1. all your [line] objects will tick away at 20ms (50fps) and that independent of the framerate you're running.  better to use your main metro to manually ramp and set scale+positions only once for each frame.
> 2. remove all those number boxes.  with 16 poly voices you've got 100+ updating at 20ms.  again those line objects.  all gui objects eat framerate.
> 3. avoid to [pak] scale and positions if possible.  you'll get x3 messages for each change.  pack is better for collecting and then bang right before you output a frame.
> 
> _f
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They all seem like good suggestions. I had often wondered if the inclusion of number boxes had any efect. I always kept them in as a way to monitor the system. I'll give them a go.

Cheers

Andy



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