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[jitter] Re: Moving planes efficiently in OpenGL

Andy Brennan breakoutfoo at hotmail.com
Thu Jul 5 07:27:32 MDT 2007


Sorry to keep this post going but I'm not having much luck in sorting out my problem. 

Maybe there is better way of doing what I require that I don't know? - i.e. not moving planes in OpenGL.

(I have tried all suggestions and can't seem to get any significant improvements)

Essentially all I require is an image, duplicated 16 times, each of which can be scaled and moved independently. The purpose of this is to provide visual information for a rhythm action type game, so timing is essential - i.e the amount of time taken from object start to object end position. 

I'm going to start experimenting with matrices now instead of OpenGL planes. The downside of this is that I wanted to move as much visual processing onto the GPU as is possible.

Does anybody have any thoughts?

Cheers

Andy




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