[jitter] pixel by pixel performance
andrew benson
andrewb at cycling74.com
Fri Jun 1 11:27:36 MDT 2007
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Without seeing exactly what type of calculations you are doing, it is difficult to say what you should do. The only potential issues with using a shader is the limited functionality of float textures on some video cards, and the performance hit incurred when transferring to and from the GPU. Nevertheless, I generally think that pixel-by-pixel calculations can be avoided altogether by using jit.op or jit.expr in clever ways. Also, fwiw, I typically find that using jit.poke~/peek~ is way faster than using getcell/setcell. Best, Andrew B.
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