[jitter] Re: Re: Re: Re: Re: [sharing is fun] projective texture isosurfer
Wesley Smith
wesley.hoke at gmail.com
Mon Jun 4 02:32:06 MDT 2007
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Hi Mattijs, Sounds like Cg in general doesn't work with Jitter on your machine. The reason I asked you to try the phong shader was that it uses Cg like the projective texturing one. THe glass shader uses GLSL so that doesn't help too much. The only shader I'm aware of that came with Jitter 1.5 using Cg was vd.twist.jxs . If that one doesn't work, then Cg is definitely the problem. There's supposed to be a Cg framework in the jitter-externals folder. Is this the case? wes On 6/4/07, Mattijs Kneppers <mattijs at smadsteck.nl> wrote: > > Hi, I tried mat.phong.cg.jxs and it doesn't work either. Other shaders (mat.glass.jxs for example) do work. > > Mattijs > > Quote: wesley.hoke at gmail.com wrote on Fri, 01 June 2007 18:28 > ---------------------------------------------------- > > Well, if it's coming out black then there is something to do with Cg > > and the shader that's not working on your machine. Can you verify if > > the mat.phong.cg.jxs shader works for you? If so, go into the > > projective texture shader and comment out the entire fragment shader > > and add a line that just assigns a color like red to every pixel. If > > this works, keep uncommenting more code until it fails. This will > > tell myou what is going on. > > > > wes > > > > -- > SmadSteck - http://www.smadsteck.nl > Hard- and software for interactive audiovisual sampling > _______________________________________________ > jitter mailing list > jitter at cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter >
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