[jitter] Benefits of using Poly~ with OpenGL?
Andy Brennan
breakoutfoo at hotmail.com
Fri Jun 15 09:14:53 MDT 2007
- Previous message: [jitter] Capturing photo in jitter
- Next message: [jitter] Benefits of using Poly~ with OpenGL?
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
Hi, I am just wondering if anybody knows if there is any benefit in using a Poly~ object in combination with OpenGL objects. Below is example code of a test I have have put together. If there are any benefits would anybody mind explaining to me what these may be so that I may make a more educated decision whether to continue with this or not. Many Thanks Andy max v2; #N vpatcher 11 55 1287 1035; #P window setfont "Sans Serif" 9.; #P newex 525 305 27 196617 1; #P message 14 280 70 196617 name window; #P newex 29 30 48 196617 loadbang; #P newex 29 56 79 196617 t b b b b b b; #P newex 317 95 66 196617 t b b b b b; #P newex 233 95 66 196617 t b b b b b; #P newex 149 95 66 196617 t b b b b b; #P newex 29 95 66 196617 t b b b b b; #P message 233 196 80 196617 target 5 \, -0.11; #P message 233 180 80 196617 target 4 \, -0.11; #P message 233 164 75 196617 target 3 \, 0.51; #P message 233 148 75 196617 target 2 \, 0.51; #P message 233 132 75 196617 target 1 \, 0.51; #P message 149 196 80 196617 target 5 \, -0.23; #P message 149 180 80 196617 target 4 \, -0.85; #P message 149 164 75 196617 target 3 \, 0.39; #P message 149 148 80 196617 target 2 \, -0.23; #P message 149 132 80 196617 target 1 \, -0.85; #P message 317 196 69 196617 target 5 \, 0.3; #P message 317 180 69 196617 target 4 \, 0.3; #P message 317 164 69 196617 target 3 \, 0.3; #P message 317 148 69 196617 target 2 \, 0.3; #P message 317 132 69 196617 target 1 \, 0.3; #P message 29 196 117 196617 target 5 \, texture Test5; #P message 29 180 117 196617 target 4 \, texture Test4; #P message 29 164 117 196617 target 3 \, texture Test3; #P message 29 148 117 196617 target 2 \, texture Test2; #P message 29 132 117 196617 target 1 \, texture Test1; #P button 1076 66 15 0; #P message 1092 66 30 196617 read; #P newex 1076 95 105 196617 jit.qt.movie 150 150; #P newex 1076 122 169 196617 jit.gl.texture window @name Test5; #P button 905 66 15 0; #P message 921 66 30 196617 read; #P newex 905 95 105 196617 jit.qt.movie 150 150; #P newex 905 122 169 196617 jit.gl.texture window @name Test4; #P button 734 66 15 0; #P message 750 66 30 196617 read; #P newex 734 95 105 196617 jit.qt.movie 150 150; #P newex 734 122 169 196617 jit.gl.texture window @name Test3; #P button 563 66 15 0; #P message 579 66 30 196617 read; #P newex 563 95 105 196617 jit.qt.movie 150 150; #P newex 563 122 169 196617 jit.gl.texture window @name Test2; #P button 392 66 15 0; #P message 408 66 30 196617 read; #P newex 392 95 105 196617 jit.qt.movie 150 150; #P newex 107 231 265 196617 poly~ GL_Poly 5; #P newex 392 122 169 196617 jit.gl.texture window @name Test1; #P user jit.fpsgui 569 438 60 196617 0; #P newex 525 381 43 196617 jit.qball; #P number 570 332 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P toggle 525 332 15 0; #P newex 525 358 55 196617 metro 20; #P newex 525 412 55 196617 t b erase b; #P newex 525 482 102 196617 jit.gl.render window; #P user jit.pwindow 13 303 499 353 0 1 0 0 1 0; #X name window; #P fasten 53 4 55 0 86 84 19 84; #P connect 55 0 0 0; #P connect 54 0 53 0; #P fasten 53 0 49 0 34 83 34 83; #P fasten 49 4 29 0 90 125 34 125; #P fasten 49 3 30 0 76 125 34 125; #P fasten 49 2 31 0 62 125 34 125; #P fasten 49 1 32 0 48 125 34 125; #P fasten 49 0 33 0 34 125 34 125; #P fasten 33 0 9 0 34 221 112 221; #P fasten 32 0 9 0 34 221 112 221; #P fasten 31 0 9 0 34 221 112 221; #P fasten 30 0 9 0 34 221 112 221; #P fasten 29 0 9 0 34 220 112 220; #P fasten 53 1 50 0 47 84 154 84; #P fasten 50 4 39 0 210 125 154 125; #P fasten 50 3 40 0 196 125 154 125; #P fasten 50 2 41 0 182 125 154 125; #P fasten 50 1 42 0 168 125 154 125; #P fasten 50 0 43 0 154 125 154 125; #P connect 39 0 9 1; #P connect 40 0 9 1; #P connect 41 0 9 1; #P connect 42 0 9 1; #P connect 43 0 9 1; #P fasten 44 0 9 2 238 221 196 221; #P fasten 45 0 9 2 238 221 196 221; #P fasten 46 0 9 2 238 221 196 221; #P fasten 47 0 9 2 238 221 196 221; #P fasten 48 0 9 2 238 221 196 221; #P fasten 53 2 51 0 60 84 238 84; #P fasten 51 4 44 0 294 125 238 125; #P fasten 51 3 45 0 280 125 238 125; #P fasten 51 2 46 0 266 125 238 125; #P fasten 51 1 47 0 252 125 238 125; #P fasten 51 0 48 0 238 125 238 125; #P fasten 38 0 9 4 322 217 280 217; #P fasten 36 0 9 4 322 217 280 217; #P fasten 34 0 9 4 322 217 280 217; #P fasten 37 0 9 4 322 217 280 217; #P fasten 35 0 9 4 322 217 280 217; #P fasten 53 3 52 0 73 84 322 84; #P fasten 52 4 34 0 378 125 322 125; #P fasten 52 3 35 0 364 125 322 125; #P fasten 52 2 36 0 350 125 322 125; #P fasten 52 1 37 0 336 125 322 125; #P fasten 52 0 38 0 322 125 322 125; #P fasten 38 0 9 5 322 217 322 217; #P fasten 37 0 9 5 322 217 322 217; #P fasten 36 0 9 5 322 217 322 217; #P fasten 35 0 9 5 322 217 322 217; #P fasten 34 0 9 5 322 217 322 217; #P connect 12 0 10 0; #P fasten 11 0 10 0 413 88 397 88; #P connect 10 0 8 0; #P fasten 53 5 56 0 99 84 19 84 19 272 530 272; #P connect 56 0 4 0; #P connect 4 0 3 0; #P connect 3 0 6 0; #P connect 6 0 2 0; #P connect 2 0 1 0; #P fasten 2 1 1 0 552 440 530 440; #P fasten 15 0 14 0 584 88 568 88; #P connect 16 0 14 0; #P connect 14 0 13 0; #P connect 2 2 7 0; #P connect 5 0 3 1; #P connect 20 0 18 0; #P fasten 19 0 18 0 755 88 739 88; #P connect 18 0 17 0; #P fasten 23 0 22 0 926 88 910 88; #P connect 24 0 22 0; #P connect 22 0 21 0; #P connect 28 0 26 0; #P fasten 27 0 26 0 1097 88 1081 88; #P connect 26 0 25 0; #P pop;
- Previous message: [jitter] Capturing photo in jitter
- Next message: [jitter] Benefits of using Poly~ with OpenGL?
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
