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[jitter] Re: Re: Benefits of using Poly~ with OpenGL?

Andy Brennan breakoutfoo at hotmail.com
Fri Jun 15 11:10:25 MDT 2007


I need to be able to treat each of the objects seperately- i.e different textures (or movie players if I use videoplanes - which I probably will) and the ability to move and resize each plane independantly of the others. 

I already have a working system, but I am exploring ways of reducing CPU/GPU requirements - which is what led me to poly~. I understand the implications with audio but am a little less knowledgeable when it comes to visuals - i.e I don't know if using poly's saves anything at all. 

I have used javascript to create gridshape objects before but exerienced disappearing objects when alt-Left click was used. I am unaware of the jit.iter technique or Lua so will look int these. 

Cheers

Andy 


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