[jitter] another camera perspective question
Ivica Ico Bukvic
ico at vt.edu
Sat Jun 23 10:59:42 MDT 2007
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According to one OpenGL paper I read the following is apparently possible in OpenGL but am not sure whether jitter offers this kind of low-level access, hence my question: Is it possible to adjust camera angle in such a way that the actual z-plane is skewed in respect to the camera origin, yet that it appears flat on the view. The best way to visualize this is to look at the attached jpg rendition. Please note that I am aware that this could be compensated by doing some runtime position/rotation adjustments to objects and/or by using an appropriate lens shader. I am however wondering whether this is possible via the aforesaid low-level OpenGL modification of camera. Ivica Ico Bukvic, D.M.A. Composition, Music Technology, CCTAD, CHCI Virginia Tech Dept. of Music - 0240 Blacksburg, VA 24061 (540) 231-1137 (540) 231-5034 (fax) ico at vt.edu http://www.music.vt.edu/people/faculty/bukvic/ http://ico.bukvic.net -------------- next part -------------- A non-text attachment was scrubbed... Name: jitter-camera-skewing.jpg Type: image/jpeg Size: 26453 bytes Desc: not available Url : http://www.cycling74.com/pipermail/jitter/attachments/20070623/2750f8b8/jitter-camera-skewing.jpg
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