[jitter] Re: Moving planes efficiently in OpenGL
Andy Brennan
breakoutfoo at hotmail.com
Mon Jun 25 07:11:08 MDT 2007
- Previous message: [jitter] Moving planes efficiently in OpenGL
- Next message: [jitter] Re: Moving planes efficiently in OpenGL
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
You will also need the following. Many thanks Andy max v2; #N vpatcher 1149 109 2425 1089; #P window setfont "Sans Serif" 9.; #P window linecount 1; #N in 5; #P newobj 696 329 25 196617 in 5; #P newex 696 356 82 196617 t b b b; #P newex 768 380 27 196617 0; #P newex 732 380 27 196617 -2.; #P newex 696 380 27 196617 -2.; #N in 4; #P newobj 639 329 25 196617 in 4; #N in 3; #P newobj 603 329 25 196617 in 3; #N in 2; #P newobj 395 329 25 196617 in 2; #P newex 395 356 84 196617 t b b b; #P newex 469 380 27 196617 0; #P newex 432 380 27 196617 0.2; #P newex 395 380 36 196617 -0.16; #P flonum 469 428 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 432 428 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 395 428 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P newex 358 452 122 196617 pak scale 0. 0. 0.; #P flonum 768 428 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 732 428 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 696 428 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P newex 660 452 118 196617 pak position 0. 0. 0.; #P newex 320 491 144 196617 jit.gl.videoplane ken @layer 1; #N in 7; #P newobj 858 329 25 196617 in 7; #N in 6; #P newobj 822 329 25 196617 in 6; #N in 1; #P newobj 320 329 25 196617 in 1; #P connect 0 0 3 0; #P fasten 4 0 3 0 665 480 325 480; #P fasten 8 0 3 0 363 480 325 480; #P connect 16 0 15 0; #P connect 15 0 12 0; #P connect 12 0 9 0; #P fasten 17 0 9 0 608 411 400 411; #P connect 9 0 8 1; #P fasten 15 1 13 0 437 376 437 376; #P connect 13 0 10 0; #P fasten 18 0 10 0 644 411 437 411; #P fasten 10 0 8 2 437 446 437 446; #P fasten 15 2 14 0 474 376 474 376; #P connect 14 0 11 0; #P fasten 11 0 8 3 474 446 474 446; #P connect 23 0 22 0; #P connect 22 0 19 0; #P fasten 1 0 5 0 827 407 701 407; #P connect 19 0 5 0; #P connect 5 0 4 1; #P connect 22 1 20 0; #P fasten 2 0 6 0 863 407 737 407; #P connect 20 0 6 0; #P fasten 6 0 4 2 737 447 737 447; #P connect 22 2 21 0; #P connect 21 0 7 0; #P connect 7 0 4 3; #P pop;
- Previous message: [jitter] Moving planes efficiently in OpenGL
- Next message: [jitter] Re: Moving planes efficiently in OpenGL
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
