[jitter] Binding multiple shaders ?
Wesley Smith
wesley.hoke at gmail.com
Tue Jun 26 13:04:31 MDT 2007
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This is not possible. Only 1 vertex and 1 fragment shader can be bound at any given time. Combine the code or do > 1 pass and add the results together. wes On 6/26/07, vade <doktorp at mac.com> wrote: > Hi. > > Question for you ladies and gents. Say I have two shaders, and I want to > bind them both to jit.gl.model. Is this even possible? Do I need to combine > the code? Say one adds noise to the verts, and the other does some lighting > stuff? Is this not possible? > > Ive tried a few variations of shader messages to jit.gl.model, but have > gotten no errors, but no results. Thanks, super curious as to how this would > be accomplished. > > > v a d e // > > www.vade.info > abstrakt.vade.info > > > > > _______________________________________________ > jitter mailing list > jitter at cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter > >
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