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[jitter] Binding multiple shaders ?

vade doktorp at mac.com
Tue Jun 26 13:16:47 MDT 2007


Ah. Ok. I was wondering how apps like Maya and Modo handle this,  
because they have bindings for multiple shaders, but I guess they do  
multiple passes, which is why they have opacity and blend mode  
controls, since they are outputting bitmaps for each pass.

Cool, thanks Wes!

On Jun 26, 2007, at 3:04 PM, Wesley Smith wrote:

> This is not possible.  Only 1 vertex and 1 fragment shader can be
> bound at any given time.  Combine the code or do > 1 pass and add the
> results together.
>
> wes
>
> On 6/26/07, vade <doktorp at mac.com> wrote:
>>  Hi.
>>
>> Question for you ladies and gents. Say I have two shaders, and I  
>> want to
>> bind them both to jit.gl.model. Is this even possible? Do I need  
>> to combine
>> the code? Say one adds noise to the verts, and the other does some  
>> lighting
>> stuff? Is this not possible?
>>
>> Ive tried a few variations of shader messages to jit.gl.model, but  
>> have
>> gotten no errors, but no results. Thanks, super curious as to how  
>> this would
>> be accomplished.
>>
>>
>> v a d e //
>>
>> www.vade.info
>> abstrakt.vade.info
>>
>>
>>
>>
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v a d e //

www.vade.info
abstrakt.vade.info



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