[jitter] Efficient way to display a mix of video, image and 3D
joshua goldberg
wugmump at speakeasy.org
Sat Nov 3 09:04:28 MDT 2007
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something like this? #P window setfont "Sans Serif" 9.; #P window linecount 1; #P comment 152 483 100 196617 step 3b; #P window linecount 2; #P newex 87 510 277 196617 jit.gl.gridshape bork @shape torus @name shapey @texture cubetex @scale 0.1 0.1 0.1 @position -0.2 0.1 0 @automatic 0; #P window linecount 1; #P message 252 392 30 196617 read; #P comment 299 416 100 196617 step 3a; #P newex 228 414 63 196617 jit.qt.movie; #P newex 228 439 164 196617 jit.gl.texture bork @name cubetex; #P comment 472 390 100 196617 step 2; #P window linecount 3; #P newex 417 414 169 196617 jit.gl.gridshape bork @shape plane @color 0. 0. 0. 0. @scale 0.7 0.7 0.7 @automatic 0; #P window linecount 1; #P message 178 115 30 196617 read; #P newex 151 164 104 196617 prepend draw_pixels; #P newex 151 138 107 196617 jit.qt.movie @adapt 1; #P message 335 181 34 196617 reset; #P newex 335 205 188 196617 jit.gl.handle bork @inherit_transform 1; #P message 444 107 70 196617 fullscreen \$1; #P toggle 444 87 15 0; #P newex 444 64 38 196617 sel 27; #P newex 444 42 40 196617 key; #P number 91 41 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P user jit.fpsgui 28 274 60 196617 0; #P newex 31 365 416 196617 t b b b b b b b b b b b b b b b b b b b; #P newex 31 341 40 196617 r stuff; #P toggle 31 47 15 0; #P newex 60 130 40 196617 s stuff; #P newex 28 249 201 196617 jit.gl.render bork @erase_color 0. 0. 0. 1.; #P newex 31 98 138 196617 t b b b; #P newex 31 73 57 196617 qmetro 33; #P newex 444 128 207 196617 jit.window bork @floating 1 @depthbuffer 1; #P comment 267 137 100 196617 step 1; #P connect 8 5 26 0; #P connect 25 0 23 0; #P connect 23 0 22 0; #P connect 8 9 23 0; #P connect 8 18 20 0; #P connect 19 0 17 0; #P connect 18 0 4 0; #P connect 17 0 18 0; #P connect 3 2 17 0; #P connect 2 0 3 0; #P connect 3 0 4 0; #P connect 3 1 5 0; #P connect 14 0 1 0; #P connect 13 0 14 0; #P connect 12 0 13 0; #P connect 11 0 12 0; #P connect 16 0 15 0; #P connect 10 0 2 1; #P connect 7 0 8 0; #P connect 4 0 9 0; #P connect 15 0 4 0; #P connect 6 0 2 0; #P window clipboard copycount 28; On Nov 3, 2007, at 10:47 AM, williamshome wrote: > > Hi all, > > What is your most efficient way to play with Max/Jitter to mix a > number of video, image and sometimes 3D render ? > > For example, I am capturing a video and stretching it as the > background. Now, I would like to add a static frame on top of it. > Then a few images which can floating on top of it with 3D motions. > > The thing is BIG and have a resolution no less than 1600 x 1200. > > Way 1 : Go 3D > > I guess the most natural way is to have all the things up there be > represented as jit.videoplane and then it is easy to manipulate. > > However, I am wondering if I am wasting resources on copying the > captured video to texture memory constant, it is the background > anyway. > > Way 2 : Go 2D > > OK. Jitter has all sort of method to bind video as matrix. So, what > if we rendering the small clips into matrix and combine it ? Well, > this method is very slow with the "to_texture" option. > > Way 3 : Go 2D + 3D > > Finally, is it possible to have the video and the static frame > blended and draw as background; then render the small clips on top > of the back-buffer? The method make sense, but I can't find a way to > do it in max/jitter. > > What's your idea ? > > William > _______________________________________________ > jitter mailing list > jitter at cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter >
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