XML Feeds

.

[jitter] Efficient way to display a mix of video, image and 3D

vade doktorp at mac.com
Sat Nov 3 09:29:10 MDT 2007


draw pixels does not interpolate however, use a video plane with  
@transform_reset 2 and @automatic 0 or @layer. migrating to slab  
processing with that is easier too

:)
On Nov 3, 2007, at 11:04 AM, joshua goldberg wrote:

> something like this?
>
> #P window setfont "Sans Serif" 9.;
> #P window linecount 1;
> #P comment 152 483 100 196617 step 3b;
> #P window linecount 2;
> #P newex 87 510 277 196617 jit.gl.gridshape bork @shape torus @name  
> shapey @texture cubetex @scale 0.1 0.1 0.1 @position -0.2 0.1 0  
> @automatic 0;
> #P window linecount 1;
> #P message 252 392 30 196617 read;
> #P comment 299 416 100 196617 step 3a;
> #P newex 228 414 63 196617 jit.qt.movie;
> #P newex 228 439 164 196617 jit.gl.texture bork @name cubetex;
> #P comment 472 390 100 196617 step 2;
> #P window linecount 3;
> #P newex 417 414 169 196617 jit.gl.gridshape bork @shape plane  
> @color 0. 0. 0. 0. @scale 0.7 0.7 0.7 @automatic 0;
> #P window linecount 1;
> #P message 178 115 30 196617 read;
> #P newex 151 164 104 196617 prepend draw_pixels;
> #P newex 151 138 107 196617 jit.qt.movie @adapt 1;
> #P message 335 181 34 196617 reset;
> #P newex 335 205 188 196617 jit.gl.handle bork @inherit_transform 1;
> #P message 444 107 70 196617 fullscreen \$1;
> #P toggle 444 87 15 0;
> #P newex 444 64 38 196617 sel 27;
> #P newex 444 42 40 196617 key;
> #P number 91 41 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
> #P user jit.fpsgui 28 274 60 196617 0;
> #P newex 31 365 416 196617 t b b b b b b b b b b b b b b b b b b b;
> #P newex 31 341 40 196617 r stuff;
> #P toggle 31 47 15 0;
> #P newex 60 130 40 196617 s stuff;
> #P newex 28 249 201 196617 jit.gl.render bork @erase_color 0. 0. 0.  
> 1.;
> #P newex 31 98 138 196617 t b b b;
> #P newex 31 73 57 196617 qmetro 33;
> #P newex 444 128 207 196617 jit.window bork @floating 1 @depthbuffer  
> 1;
> #P comment 267 137 100 196617 step 1;
> #P connect 8 5 26 0;
> #P connect 25 0 23 0;
> #P connect 23 0 22 0;
> #P connect 8 9 23 0;
> #P connect 8 18 20 0;
> #P connect 19 0 17 0;
> #P connect 18 0 4 0;
> #P connect 17 0 18 0;
> #P connect 3 2 17 0;
> #P connect 2 0 3 0;
> #P connect 3 0 4 0;
> #P connect 3 1 5 0;
> #P connect 14 0 1 0;
> #P connect 13 0 14 0;
> #P connect 12 0 13 0;
> #P connect 11 0 12 0;
> #P connect 16 0 15 0;
> #P connect 10 0 2 1;
> #P connect 7 0 8 0;
> #P connect 4 0 9 0;
> #P connect 15 0 4 0;
> #P connect 6 0 2 0;
> #P window clipboard copycount 28;
>
> On Nov 3, 2007, at 10:47 AM, williamshome wrote:
>
>>
>> Hi all,
>>
>> What is your most efficient way to play with Max/Jitter to mix a  
>> number of video, image and sometimes 3D render ?
>>
>> For example, I am capturing a video and stretching it as the  
>> background. Now, I would like to add a static frame on top of it.  
>> Then a few images which can floating on top of it with 3D motions.
>>
>> The thing is BIG and have a resolution no less than 1600 x 1200.
>>
>> Way 1 : Go 3D
>>
>> I guess the most natural way is to have all the things up there be  
>> represented as jit.videoplane and then it is easy to manipulate.
>>
>> However, I am wondering if I am wasting resources on copying the  
>> captured video to texture memory constant, it is the background  
>> anyway.
>>
>> Way 2 : Go 2D
>>
>> OK. Jitter has all sort of method to bind video as matrix. So, what  
>> if we rendering the small clips into matrix and combine it ? Well,  
>> this method is very slow with the "to_texture" option.
>>
>> Way 3 : Go 2D + 3D
>>
>> Finally, is it possible to have the video and the static frame  
>> blended and draw as background; then render the small clips on top  
>> of the back-buffer? The method make sense, but I can't find a way  
>> to do it in max/jitter.
>>
>> What's your idea ?
>>
>> William
>> _______________________________________________
>> jitter mailing list
>> jitter at cycling74.com
>> http://www.cycling74.com/mailman/listinfo/jitter
>>
>
> _______________________________________________
> jitter mailing list
> jitter at cycling74.com
> http://www.cycling74.com/mailman/listinfo/jitter



More information about the jitter mailing list