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[jitter] polygon smoothing with jit.gl.sketch

Wesley Smith wesley.hoke at gmail.com
Sat Nov 3 18:00:28 MDT 2007


polygon smoothing doesn't work on OSX in general.  If you want
antialiasing on geometry you have to use fsaa.

wes

On 11/3/07, Jeremy Rotsztain <jeremy at mantissa.ca> wrote:
>
> has anybody figured out how to enable polygon smoothing?
>
> i'm trying to implement the following code (from the red book, http://
> www.glprogramming.com/red/chapter06.html#name2).
>
>     glCullFace (GL_BACK);
>     glEnable (GL_CULL_FACE);
>     glBlendFunc (GL_SRC_ALPHA_SATURATE, GL_ONE);
>     glClearColor (0.0, 0.0, 0.0, 0.0);
>
>   glClear (GL_COLOR_BUFFER_BIT);
>        glEnable (GL_BLEND);
>        glEnable (GL_POLYGON_SMOOTH);
>        glDisable (GL_DEPTH_TEST);
>
>
>
> here's the message i'm sending to jit.gl.sketch (i'm using ortho
> projection)
>
> reset, glmatrixmode projection, glloadidentity,
> glortho 0. 640. 480. 0. -5. 5., glmatrixmode modelview, glloadidentity,
> glcullface 2, glenable cull_face,  glblendfunc 10
> 1, glclearcolor 0. 0. 0. 0., glclear, glenable blend,   glenable
> polygon_smooth, gldisable depth_test, glcolor 1. 1. 1. 1.,
> dim 200 200, glpushmatrix, glbegin quads, gltexcoord 0. 1., glvertex 91
> 135, gltexcoord 1. 1., glvertex 339 154,
> gltexcoord 1. 0., glvertex 335 380, gltexcoord 0. 0., glvertex 75 367,
> glend, glpopmatrix,
>
> am i using the wrong clear function? the red book recommentds
> color_buffer_bit, but it's not clear how to access it.
>
> thanks,
>
> jeremy
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