[jitter] polygon smoothing with jit.gl.sketch
Jeremy Rotsztain
jeremy at mantissa.ca
Sat Nov 3 21:16:46 MDT 2007
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thanks wes, how would this be supported in jitter? with shaders? jeremy On Nov 3, 2007, at 8:00 PM, Wesley Smith wrote: > polygon smoothing doesn't work on OSX in general. If you want > antialiasing on geometry you have to use fsaa. > > wes > > On 11/3/07, Jeremy Rotsztain <jeremy at mantissa.ca> wrote: >> >> has anybody figured out how to enable polygon smoothing? >> >> i'm trying to implement the following code (from the red book, >> http:// >> www.glprogramming.com/red/chapter06.html#name2). >> >> glCullFace (GL_BACK); >> glEnable (GL_CULL_FACE); >> glBlendFunc (GL_SRC_ALPHA_SATURATE, GL_ONE); >> glClearColor (0.0, 0.0, 0.0, 0.0); >> >> glClear (GL_COLOR_BUFFER_BIT); >> glEnable (GL_BLEND); >> glEnable (GL_POLYGON_SMOOTH); >> glDisable (GL_DEPTH_TEST); >> >> >> >> here's the message i'm sending to jit.gl.sketch (i'm using ortho >> projection) >> >> reset, glmatrixmode projection, glloadidentity, >> glortho 0. 640. 480. 0. -5. 5., glmatrixmode modelview, >> glloadidentity, >> glcullface 2, glenable cull_face, glblendfunc 10 >> 1, glclearcolor 0. 0. 0. 0., glclear, glenable blend, glenable >> polygon_smooth, gldisable depth_test, glcolor 1. 1. 1. 1., >> dim 200 200, glpushmatrix, glbegin quads, gltexcoord 0. 1., >> glvertex 91 >> 135, gltexcoord 1. 1., glvertex 339 154, >> gltexcoord 1. 0., glvertex 335 380, gltexcoord 0. 0., glvertex 75 >> 367, >> glend, glpopmatrix, >> >> am i using the wrong clear function? the red book recommentds >> color_buffer_bit, but it's not clear how to access it. >> >> thanks, >> >> jeremy >> _______________________________________________ >> jitter mailing list >> jitter at cycling74.com >> http://www.cycling74.com/mailman/listinfo/jitter >> > _______________________________________________ > jitter mailing list > jitter at cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter >
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