[jitter] polygon smoothing with jit.gl.sketch
Jeremy Rotsztain
jeremy at mantissa.ca
Sat Nov 3 21:59:05 MDT 2007
- Previous message: [jitter] polygon smoothing with jit.gl.sketch
- Next message: [jitter] polygon smoothing with jit.gl.sketch
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
i'm just rendering a texture on a skewed plane. ah, it just occurred to me that fsaa is supported by jit.window. thanks! i wish i'd realized this 5 hours ago! jeremy On Nov 3, 2007, at 11:37 PM, Wesley Smith wrote: > What are you trying to do? Polygon smoothing has polygon ordering > issues and is thus not a good solution for drawing antialiased > polygons. Have you tried fsaa? > wes > > On 11/3/07, Jeremy Rotsztain <jeremy at mantissa.ca> wrote: >> >> thanks wes, how would this be supported in jitter? with shaders? >> >> jeremy >> >> On Nov 3, 2007, at 8:00 PM, Wesley Smith wrote: >> >>> polygon smoothing doesn't work on OSX in general. If you want >>> antialiasing on geometry you have to use fsaa. >>> >>> wes >>> >>> On 11/3/07, Jeremy Rotsztain <jeremy at mantissa.ca> wrote: >>>> >>>> has anybody figured out how to enable polygon smoothing? >>>> >>>> i'm trying to implement the following code (from the red book, >>>> http:// >>>> www.glprogramming.com/red/chapter06.html#name2). >>>> >>>> glCullFace (GL_BACK); >>>> glEnable (GL_CULL_FACE); >>>> glBlendFunc (GL_SRC_ALPHA_SATURATE, GL_ONE); >>>> glClearColor (0.0, 0.0, 0.0, 0.0); >>>> >>>> glClear (GL_COLOR_BUFFER_BIT); >>>> glEnable (GL_BLEND); >>>> glEnable (GL_POLYGON_SMOOTH); >>>> glDisable (GL_DEPTH_TEST); >>>> >>>> >>>> >>>> here's the message i'm sending to jit.gl.sketch (i'm using ortho >>>> projection) >>>> >>>> reset, glmatrixmode projection, glloadidentity, >>>> glortho 0. 640. 480. 0. -5. 5., glmatrixmode modelview, >>>> glloadidentity, >>>> glcullface 2, glenable cull_face, glblendfunc 10 >>>> 1, glclearcolor 0. 0. 0. 0., glclear, glenable blend, glenable >>>> polygon_smooth, gldisable depth_test, glcolor 1. 1. 1. 1., >>>> dim 200 200, glpushmatrix, glbegin quads, gltexcoord 0. 1., >>>> glvertex 91 >>>> 135, gltexcoord 1. 1., glvertex 339 154, >>>> gltexcoord 1. 0., glvertex 335 380, gltexcoord 0. 0., glvertex 75 >>>> 367, >>>> glend, glpopmatrix, >>>> >>>> am i using the wrong clear function? the red book recommentds >>>> color_buffer_bit, but it's not clear how to access it. >>>> >>>> thanks, >>>> >>>> jeremy >>>> _______________________________________________ >>>> jitter mailing list >>>> jitter at cycling74.com >>>> http://www.cycling74.com/mailman/listinfo/jitter >>>> >>> _______________________________________________ >>> jitter mailing list >>> jitter at cycling74.com >>> http://www.cycling74.com/mailman/listinfo/jitter >>> >> >> _______________________________________________ >> jitter mailing list >> jitter at cycling74.com >> http://www.cycling74.com/mailman/listinfo/jitter >> > _______________________________________________ > jitter mailing list > jitter at cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter >
- Previous message: [jitter] polygon smoothing with jit.gl.sketch
- Next message: [jitter] polygon smoothing with jit.gl.sketch
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
