[jitter] polygon smoothing with jit.gl.sketch
Wesley Smith
wesley.hoke at gmail.com
Sat Nov 3 22:25:04 MDT 2007
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BTW, If FSAA doesn't pan out for whatever reason, you can do it yourself by rendering to a texture and applying a smoothing convolution shader as a slab before texture a fullscreen videoplane with the result. wes On 11/3/07, Jeremy Rotsztain <jeremy at mantissa.ca> wrote: > > i'm just rendering a texture on a skewed plane. > ah, it just occurred to me that fsaa is supported by jit.window. thanks! > i wish i'd realized this 5 hours ago! > > jeremy > > On Nov 3, 2007, at 11:37 PM, Wesley Smith wrote: > > > What are you trying to do? Polygon smoothing has polygon ordering > > issues and is thus not a good solution for drawing antialiased > > polygons. Have you tried fsaa? > > wes > > > > On 11/3/07, Jeremy Rotsztain <jeremy at mantissa.ca> wrote: > >> > >> thanks wes, how would this be supported in jitter? with shaders? > >> > >> jeremy > >> > >> On Nov 3, 2007, at 8:00 PM, Wesley Smith wrote: > >> > >>> polygon smoothing doesn't work on OSX in general. If you want > >>> antialiasing on geometry you have to use fsaa. > >>> > >>> wes > >>> > >>> On 11/3/07, Jeremy Rotsztain <jeremy at mantissa.ca> wrote: > >>>> > >>>> has anybody figured out how to enable polygon smoothing? > >>>> > >>>> i'm trying to implement the following code (from the red book, > >>>> http:// > >>>> www.glprogramming.com/red/chapter06.html#name2). > >>>> > >>>> glCullFace (GL_BACK); > >>>> glEnable (GL_CULL_FACE); > >>>> glBlendFunc (GL_SRC_ALPHA_SATURATE, GL_ONE); > >>>> glClearColor (0.0, 0.0, 0.0, 0.0); > >>>> > >>>> glClear (GL_COLOR_BUFFER_BIT); > >>>> glEnable (GL_BLEND); > >>>> glEnable (GL_POLYGON_SMOOTH); > >>>> glDisable (GL_DEPTH_TEST); > >>>> > >>>> > >>>> > >>>> here's the message i'm sending to jit.gl.sketch (i'm using ortho > >>>> projection) > >>>> > >>>> reset, glmatrixmode projection, glloadidentity, > >>>> glortho 0. 640. 480. 0. -5. 5., glmatrixmode modelview, > >>>> glloadidentity, > >>>> glcullface 2, glenable cull_face, glblendfunc 10 > >>>> 1, glclearcolor 0. 0. 0. 0., glclear, glenable blend, glenable > >>>> polygon_smooth, gldisable depth_test, glcolor 1. 1. 1. 1., > >>>> dim 200 200, glpushmatrix, glbegin quads, gltexcoord 0. 1., > >>>> glvertex 91 > >>>> 135, gltexcoord 1. 1., glvertex 339 154, > >>>> gltexcoord 1. 0., glvertex 335 380, gltexcoord 0. 0., glvertex 75 > >>>> 367, > >>>> glend, glpopmatrix, > >>>> > >>>> am i using the wrong clear function? the red book recommentds > >>>> color_buffer_bit, but it's not clear how to access it. > >>>> > >>>> thanks, > >>>> > >>>> jeremy > >>>> _______________________________________________ > >>>> jitter mailing list > >>>> jitter at cycling74.com > >>>> http://www.cycling74.com/mailman/listinfo/jitter > >>>> > >>> _______________________________________________ > >>> jitter mailing list > >>> jitter at cycling74.com > >>> http://www.cycling74.com/mailman/listinfo/jitter > >>> > >> > >> _______________________________________________ > >> jitter mailing list > >> jitter at cycling74.com > >> http://www.cycling74.com/mailman/listinfo/jitter > >> > > _______________________________________________ > > jitter mailing list > > jitter at cycling74.com > > http://www.cycling74.com/mailman/listinfo/jitter > > > > _______________________________________________ > jitter mailing list > jitter at cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter >
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