[jitter] Texture 3D buffer to videoplane
Wesley Smith
wesley.hoke at gmail.com
Sun Nov 4 18:07:52 MST 2007
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andrew b posted a patch in the recent past that used 3d textures and a shader to do some time warping stuff. Currently in Jitter it is not possible to modify a specific 2D slice of a 3D texture, so this is not a good strategy for streaming footage until that functionality is present as uploading all the data of a 3D texture can cause frame drops. For more see his patch which is under the email title "[sharingmakesmesleepy]time warp" wes On 11/4/07, Tyler Nitsch <neurovous at yahoo.com> wrote: > > Hello all, > > Im trying to store video data into a 3D buffer using jit.gl.texture so that the third dimension of the texture corresponds to a specific frame of the video. If this is possible two questions. > > How do you map a specific video frame to the third dimension of a the 3D texture? > > How can you refer to this third dimension inorder to render the corresponding frame as a 2D texture using jit.gl.videoplane? > > I've created a solution that uses jit.matrixset but it is not that efficient. Anywho any help would greatly be appreciated. > > t > > > _______________________________________________ > jitter mailing list > jitter at cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter >
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