[jitter] Silly jit.gl.sketch problem
joshua goldberg
wugmump at speakeasy.org
Mon Nov 5 07:09:04 MST 2007
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if this is your first jitter project, consider using jit.lcd to make your original seed, not jit.gl.sketch. save the gl stuff for exercise two; you'll find jit.lcd a lot easier to use at first. j On Nov 5, 2007, at 5:54 AM, Solomon Bothwell wrote: > > Hi, > I just started my first ever jitter project and I managed to run > into trouble pretty quickly. (I think) I need to draw the contents > of jit.gl.sketch into a jit.matrix so I can do further jitter > processing such as jit.dimmap and jit.glue. In the jit.gl.sketch > help file it says: > > The jit.gl.sketch object requires one argument: the name of a > drawing context. A named drawing context is a named instance of a > jit.window, jit.pwindow, or jit.matrix object that has an instance > of the jit.gl.render object associated with it. This value may also > be set via the OB3D drawto attribute. > > So I loaded up the jit.gl.sketch .help patch and added a jit.matrix > and a jit.pwindow both named the same as the jit.gl.sketch argument. > I can draw into the supplied jit.window totally fine but nothing > shows up in the pwindow or the jit.matrix i created. I also tried > changing the names of my pwindow and jit.matrix and using the drawto > message sent to jit.gl.sketch and jit.gl.render with no success. > > Any idea what I'm doing wrong? > _______________________________________________ > jitter mailing list > jitter at cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter >
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