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[jitter] Silly jit.gl.sketch problem

joshua goldberg wugmump at speakeasy.org
Mon Nov 5 07:09:04 MST 2007


if this is your first jitter project, consider using jit.lcd to make  
your original seed, not jit.gl.sketch.  save the gl stuff for exercise  
two; you'll find jit.lcd a lot easier to use at first.

j

On Nov 5, 2007, at 5:54 AM, Solomon Bothwell wrote:

>
> Hi,
> I just started my first ever jitter project and I managed to run  
> into trouble pretty quickly. (I think) I need to draw the contents  
> of jit.gl.sketch into a jit.matrix so I can do further jitter  
> processing such as jit.dimmap and jit.glue. In the jit.gl.sketch  
> help file it says:
>
> The jit.gl.sketch object requires one argument: the name of a  
> drawing context. A named drawing context is a named instance of a  
> jit.window, jit.pwindow, or jit.matrix object that has an instance  
> of the jit.gl.render object associated with it. This value may also  
> be set via the OB3D drawto attribute.
>
> So I loaded up the jit.gl.sketch .help patch and added a jit.matrix  
> and a jit.pwindow both named the same as the jit.gl.sketch argument.  
> I can draw into the supplied jit.window totally fine but nothing  
> shows up in the pwindow or the jit.matrix i created. I also tried  
> changing the names of my pwindow and jit.matrix and using the drawto  
> message sent to jit.gl.sketch and jit.gl.render with no success.
>
> Any idea what I'm doing wrong?
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