[jitter] Re: Silly jit.gl.sketch problem
joshua goldberg
wugmump at speakeasy.org
Mon Nov 5 08:33:20 MST 2007
- Previous message: [jitter] Re: Silly jit.gl.sketch problem
- Next message: [jitter] Re: Silly jit.gl.sketch problem
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
try using the @capture [texturename] attribute with jit.gl.sketch. On Nov 5, 2007, at 10:03 AM, Solomon Bothwell wrote: > > Well.. > Step two involved figuring out how to do some things which I imagine > would require openGL. I need to draw lines in 3d space which fade > from tail to head as they get longer. > > I meant this is the first somewhat difficult jitter task I am > attempting. I have been through all the tutorials and have made some > simpler patches in the past. > _______________________________________________ > jitter mailing list > jitter at cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter >
- Previous message: [jitter] Re: Silly jit.gl.sketch problem
- Next message: [jitter] Re: Silly jit.gl.sketch problem
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
