[jitter] Re: Texture 3D buffer to videoplane
Wesley Smith
wesley.hoke at gmail.com
Mon Nov 5 08:56:07 MST 2007
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No. You have to keep all instances around. I beleive I posted a javascript that makes a circular buffer out of 2D textures. wes On 11/5/07, Tyler Nitsch <neurovous at yahoo.com> wrote: > > Thanks.... I already checked out Andrews patch awhile ago must of forgot his comment on updating 3D textures. Very cool patch though! > > My work around for now involves creating a bank of textures t0, t1, t2..... and then making a circular buffer through indexing each texture and sending video content. > > I tried to use just one texture and changing the @name before assigning a new matrix but as soon as you change the name it seems the old texture '@name old' is no longer available. Is there someway of overriding this? > > > _______________________________________________ > jitter mailing list > jitter at cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter >
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