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[jitter] Re: Texture 3D buffer to videoplane

Wesley Smith wesley.hoke at gmail.com
Mon Nov 5 08:56:07 MST 2007


No.  You have to keep all instances around.  I beleive I posted a
javascript that makes a circular buffer out of 2D textures.

wes

On 11/5/07, Tyler Nitsch <neurovous at yahoo.com> wrote:
>
> Thanks.... I already checked out Andrews patch awhile ago must of forgot his comment on updating 3D textures.  Very cool patch though!
>
> My work around for now involves creating a bank of textures t0, t1, t2.....  and then making a circular buffer through indexing each texture and sending video content.
>
> I tried to use just one texture and changing the @name before assigning a new matrix but as soon as you change the name it seems the old texture '@name old' is no longer available.  Is there someway of overriding this?
>
>
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