[jitter] Re: Silly jit.gl.sketch problem
Wesley Smith
wesley.hoke at gmail.com
Mon Nov 5 09:25:28 MST 2007
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Alternatively, you could use jit.gl.mesh @draw_mode lines with the first column the head and the second the tail. In another matrix, setup your colors with appropriate fade values. wes On 11/5/07, joshua goldberg <wugmump at speakeasy.org> wrote: > try using the @capture [texturename] attribute with jit.gl.sketch. > > On Nov 5, 2007, at 10:03 AM, Solomon Bothwell wrote: > > > > > Well.. > > Step two involved figuring out how to do some things which I imagine > > would require openGL. I need to draw lines in 3d space which fade > > from tail to head as they get longer. > > > > I meant this is the first somewhat difficult jitter task I am > > attempting. I have been through all the tutorials and have made some > > simpler patches in the past. > > _______________________________________________ > > jitter mailing list > > jitter at cycling74.com > > http://www.cycling74.com/mailman/listinfo/jitter > > > > _______________________________________________ > jitter mailing list > jitter at cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter >
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