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[jitter] Re: Silly jit.gl.sketch problem

Wesley Smith wesley.hoke at gmail.com
Mon Nov 5 09:25:28 MST 2007


Alternatively, you could use jit.gl.mesh @draw_mode lines with the
first column the head and the second the tail.  In another matrix,
setup your colors with appropriate fade values.

wes

On 11/5/07, joshua goldberg <wugmump at speakeasy.org> wrote:
> try using the @capture [texturename] attribute with jit.gl.sketch.
>
> On Nov 5, 2007, at 10:03 AM, Solomon Bothwell wrote:
>
> >
> > Well..
> > Step two involved figuring out how to do some things which I imagine
> > would require openGL. I need to draw lines in 3d space which fade
> > from tail to head as they get longer.
> >
> > I meant this is the first somewhat difficult jitter task I am
> > attempting. I have been through all the tutorials and have made some
> > simpler patches in the past.
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>
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