[jitter] Re: Texture 3D buffer to videoplane
vade
doktorp at mac.com
Mon Nov 5 10:09:36 MST 2007
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Is there any way to add a slice to an existing 3D texture without uploading the whole 'cube'? This would afford huge speed gains. If I bind an empty 3D texture, can I use sampler3D, force the last 3D coord to be 'constant' for the frame and pop in a sampler2D/2dRect? Ive seen this technique before used outside of jitter, but I was under the impression (I believe I asked if 3D textures were supported, and thought the answer was no) that sampler3D is not supported? So one can have 3D textures, not 3D samplers in a shader? I somehow missed this thread until now as well. Awesome awesome patch. So, in short, can I bind a jit.gl.texture @dim 720 480 60 with a sampler3D within a jit.gl.shader / slab? I suppose I could have tried it in the time ive been writing this email. hah. Sorry. :) On Nov 5, 2007, at 10:56 AM, Wesley Smith wrote: > No. You have to keep all instances around. I beleive I posted a > javascript that makes a circular buffer out of 2D textures. > > wes > > On 11/5/07, Tyler Nitsch <neurovous at yahoo.com> wrote: >> >> Thanks.... I already checked out Andrews patch awhile ago must of >> forgot his comment on updating 3D textures. Very cool patch though! >> >> My work around for now involves creating a bank of textures t0, t1, >> t2..... and then making a circular buffer through indexing each >> texture and sending video content. >> >> I tried to use just one texture and changing the @name before >> assigning a new matrix but as soon as you change the name it seems >> the old texture '@name old' is no longer available. Is there >> someway of overriding this? >> >> >> _______________________________________________ >> jitter mailing list >> jitter at cycling74.com >> http://www.cycling74.com/mailman/listinfo/jitter >> > _______________________________________________ > jitter mailing list > jitter at cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter
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