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[jitter] Re: Texture 3D buffer to videoplane

vade doktorp at mac.com
Mon Nov 5 10:14:47 MST 2007


Nevermind. I somehow missed the shader in there that has sampler3D. I  
will shut up and rtfm, and report back when I have something cool  
working :P

On Nov 5, 2007, at 10:56 AM, Wesley Smith wrote:

> No.  You have to keep all instances around.  I beleive I posted a
> javascript that makes a circular buffer out of 2D textures.
>
> wes
>
> On 11/5/07, Tyler Nitsch <neurovous at yahoo.com> wrote:
>>
>> Thanks.... I already checked out Andrews patch awhile ago must of  
>> forgot his comment on updating 3D textures.  Very cool patch though!
>>
>> My work around for now involves creating a bank of textures t0, t1,  
>> t2.....  and then making a circular buffer through indexing each  
>> texture and sending video content.
>>
>> I tried to use just one texture and changing the @name before  
>> assigning a new matrix but as soon as you change the name it seems  
>> the old texture '@name old' is no longer available.  Is there  
>> someway of overriding this?
>>
>>
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