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[jitter] Re: Texture 3D buffer to videoplane

andrew benson andrewb at cycling74.com
Mon Nov 5 10:32:32 MST 2007


FWIW, 3D texture management is one of the things rumored to be 
investigated for the next major Jitter upgrade, so if you can stand to 
wait...

Otherwise, the patch I posted should serve as a good general guide for 
people wanted to work with 3D textures within a slab context in Jitter 
until there are better methods.

For people just looking to do a circular buffer video-delay effects, 
this will be best accomplished using a scripting language such as 
JavaScript or Lua.  I believe both Wes and myself have posted examples 
of this in the past.

Best,
Andrew B.



vade wrote:
> Nevermind. I somehow missed the shader in there that has sampler3D. I 
> will shut up and rtfm, and report back when I have something cool 
> working :P
> 


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