[jitter] Re: Texture 3D buffer to videoplane
andrew benson
andrewb at cycling74.com
Mon Nov 5 10:32:32 MST 2007
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FWIW, 3D texture management is one of the things rumored to be investigated for the next major Jitter upgrade, so if you can stand to wait... Otherwise, the patch I posted should serve as a good general guide for people wanted to work with 3D textures within a slab context in Jitter until there are better methods. For people just looking to do a circular buffer video-delay effects, this will be best accomplished using a scripting language such as JavaScript or Lua. I believe both Wes and myself have posted examples of this in the past. Best, Andrew B. vade wrote: > Nevermind. I somehow missed the shader in there that has sampler3D. I > will shut up and rtfm, and report back when I have something cool > working :P >
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