[jitter] Re: Texture 3D buffer to videoplane
vade
doktorp at mac.com
Mon Nov 5 10:44:58 MST 2007
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Hi. Yeah i have a pretty decent javascript for a buffer of 2D textures, but im realizing now that I probably will have to delve into gl.lua to get 3D texture management so I can add slices to an existing 3D texture without re-uploading the whole texture. Oh, always something new to learn. :P Thanks, On Nov 5, 2007, at 12:32 PM, andrew benson wrote: > FWIW, 3D texture management is one of the things rumored to be > investigated for the next major Jitter upgrade, so if you can stand > to wait... > > Otherwise, the patch I posted should serve as a good general guide > for people wanted to work with 3D textures within a slab context in > Jitter until there are better methods. > > For people just looking to do a circular buffer video-delay effects, > this will be best accomplished using a scripting language such as > JavaScript or Lua. I believe both Wes and myself have posted > examples of this in the past. > y > Best, > Andrew B. > > > > vade wrote: >> Nevermind. I somehow missed the shader in there that has sampler3D. >> I will shut up and rtfm, and report back when I have something cool >> working :P > _______________________________________________ > jitter mailing list > jitter at cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter
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