[jitter] first shader
vade
doktorp at mac.com
Thu Nov 8 12:30:17 MST 2007
- Previous message: [jitter] first shader
- Next message: [jitter] first shader
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
make sure your output geometry has blend_enable 1 ;
sosomething like jit.gl.videoplane context @blend_enable 1
:)
On Nov 8, 2007, at 2:19 PM, marius schebella wrote:
> thank you for the quick reply.
> I think I have a problem in my max patch, because
> even
> void main()
> {
> vec4 A = texture2DRect(image, texcoord);
> A.a = 0.4;
> gl_FragColor = A;
> }
> does not look transparent. (A.r, A.g, A.b all work.)
> do I need a special object or argument to turn alphachannel
> computation on? sorry if that is a basic question. right now I am
> only using jit.qt.movie, jit.gl.slab and jit.gl.videoplane.
> thanks,
> marius.
>
> Wesley Smith wrote:
>> vec4 A = texture2DRect(image, texcoord);
>> A.a = pass_other[0];
>> this should be :
>> vec4 A = texture2DRect(image, texcoord);
>> A.a = pass_other.x;
>> wes
>> On 11/8/07, marius schebella <marius.schebella at gmail.com> wrote:
>>> hey,
>>> I just subscribed to the jitter list, trying to test a shader but
>>> something is wrong. I hope it is ok, if I just paste it.
>>> I have to say that this is my first shader, so it could be some very
>>> basic problem with bindings or jitter communication.
>>> anyway, when I try to load the shader I get:
>>> setting GLSL param: GL Error: Invalid operation
>>> thanks for help,
>>> marius.
>>>
>>> ---------
>>> <jittershader name="set-alpha">
>>> <description>Shader to set alpha related to color
>>> thresholds</description>
>>> <param name="image" type="float" default="0" />
>>> <param name="hithresh" type="vec4" default="0.0 0.0 0.0
>>> 0.0" />
>>> <param name="lothresh" type="vec4" default="0.0 0.0 0.0
>>> 0.0" />
>>> <param name="pass_other" type="vec2" default="0.0 1.0" />
>>> <language name="glsl" version="1.0">
>>> <bind param="image" program="fp" />
>>> <bind param="hithresh" program="fp" />
>>> <bind param="lothresh" program="fp" />
>>> <bind param="pass_other" program="fp" />
>>>
>>> <program name="vp" type="vertex">
>>> <![CDATA[
>>> // VERTEX SHAADER
>>>
>>> varying vec2 texcoord;
>>>
>>> void main (void)
>>> {
>>> gl_Position = ftransform();
>>> texcoord = vec2(gl_TextureMatrix[0] * gl_MultiTexCoord0);
>>> }
>>> ]]>
>>> </program>
>>>
>>> <program name="fp" type="fragment">
>>> <![CDATA[
>>> // FRAGMENT SHADER
>>>
>>> varying vec2 texcoord;
>>> uniform sampler2DRect image;
>>>
>>> uniform vec4 hithresh; // hi and lo threshold
>>> uniform vec4 lothresh;
>>> uniform vec2 pass_other;
>>>
>>> void main()
>>> {
>>> vec4 A = texture2DRect(image, texcoord);
>>> A.a = pass_other[0];
>>> if ((A.r >= hithresh.r) || (A.r <= lothresh.r) || (A.g >=
>>> hithresh.g)
>>> || (A.g <= lothresh.g) || (A.b >= hithresh.b) ||
>>> (A.r <= lothresh.b))
>>> {
>>> A.a = pass_other[1];
>>> }
>>> gl_FragColor = A;
>>>
>>> }
>>> ]]>
>>> </program>
>>> </language>
>>> </jittershader>
>>> _______________________________________________
>>> jitter mailing list
>>> jitter at cycling74.com
>>> http://www.cycling74.com/mailman/listinfo/jitter
>>>
>> _______________________________________________
>> jitter mailing list
>> jitter at cycling74.com
>> http://www.cycling74.com/mailman/listinfo/jitter
>
> _______________________________________________
> jitter mailing list
> jitter at cycling74.com
> http://www.cycling74.com/mailman/listinfo/jitter
- Previous message: [jitter] first shader
- Next message: [jitter] first shader
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
