[jitter] capture a particles system as a texture
Wesley Smith
wesley.hoke at gmail.com
Mon Nov 12 12:30:23 MST 2007
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Well, Whatever object is drawing the particle system to screen should have its @capture attribute set to get the particles to a texture. If you're rendering with jit.gl.render, I would recommend switching to jit.gl.mesh for capturing as jit.gl.render's role as texture and window renderer can get confused if you set its @capture attribute. wes On 11/12/07, mic <fittino at libero.it> wrote: > > dear all, is it possible to capture a particles system as texture and render it on something else..rigth now i can't search the archive since the new '74 site search engine doesn't work here, i can't type anything in it (os tiger firefox 2.0.0.9) > any help greatly appreciated > michele > _______________________________________________ > jitter mailing list > jitter at cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter >
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