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[jitter] capture a particles system as a texture

Wesley Smith wesley.hoke at gmail.com
Mon Nov 12 12:30:23 MST 2007


Well,
Whatever object is drawing the particle system to screen should have
its @capture attribute set to get the particles to a texture.  If
you're rendering with jit.gl.render, I would recommend switching to
jit.gl.mesh for capturing as jit.gl.render's role as texture and
window renderer can get confused if you set its @capture attribute.

wes

On 11/12/07, mic <fittino at libero.it> wrote:
>
> dear all, is it possible  to capture a particles system as texture and render it on something else..rigth now i can't search the archive since the new '74 site search engine doesn't work here, i can't type anything in it (os tiger firefox 2.0.0.9)
> any help greatly appreciated
> michele
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