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[jitter] .mtl files + .obj's

vade doktorp at mac.com
Wed Nov 21 11:33:51 MST 2007


Your model must have blend_enable 1 set to see alpha values. It should  
work. For two or more textures, you should load and set the textures  
and their map modes manually. This should totally be possible.

On Nov 21, 2007, at 1:19 PM, Andy Brennan wrote:

>
> Hi,
>
> I'm having a play with materials on .obj's to see what they can do.
>
> I have a problem and a few questions.
>
> Problem -
>
> The alpha channel doesn't work - I have tried with various image  
> file types (tga/png + tif) and have tried editing the d + Tr values  
> between 0. and 1.in the .mtl file but no success - nothing changs at  
> all. - Does anybody know why this may be the case?
>
> Question -
>
> Is it possible to apply a texture, and also apply a reflection map  
> separately and simultaneously? Ideally I would like a real time  
> reflection map coming from a camera - or if not real time then a  
> periodically updated reflection map image.
>
> Cheers
>
> Andy
>
>
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