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[jitter] Cube Environment Mapping

joshua goldberg wugmump at speakeasy.org
Wed Nov 28 14:04:47 MST 2007


use jit.gl.plato and make a custom texture with the preferred  
mapping.  or look at the method used in the jit.gl.render.cube  
example, which serially runs six matrices directly into jit.gl.render.

On Nov 28, 2007, at 4:00 PM, peter wrote:

>
> How can i create a cube map texture (samplerCUBE) in jitter? I want  
> to make a simple environmentmapping-shader with 5 videos and one  
> picture.
>
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