[jitter] Re: "prepend texture" vs "jit.gl.texture"
Wesley Smith
wesley.hoke at gmail.com
Mon Oct 1 10:19:15 MDT 2007
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Ok, so to explicity manage jit.gl.texture's allocated memory you may want to use javascript to delete no longer used objects. I believe there's a freepeer() method you can use to force freeing of a JS Jitter object. Or you can send a texture object a very small matrix and it should adapt its internal matrix to that size. BTW, what size images are you using and how many? Sounds like you're really maxing out on your computer's memory. wes
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