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[jitter] Re: "prepend texture" vs "jit.gl.texture"

Wesley Smith wesley.hoke at gmail.com
Mon Oct 1 10:19:15 MDT 2007


Ok, so to explicity manage jit.gl.texture's allocated memory you may
want to use javascript to delete no longer used objects.  I believe
there's a freepeer() method you can use to force freeing of a JS
Jitter object.  Or you can send a texture object a very small matrix
and it should adapt its internal matrix to that size.  BTW, what size
images are you using and how many?  Sounds like you're really maxing
out on your computer's memory.

wes


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